
Treasure Hunt!
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Sandbox game about digging up some treasure chests made with Voxels and some love in 72h - enjoy!
Bugfixes:
[03.05.2019]
- chests and coins are now not destroyed by tools and can be picked up by hand
- houses and wells are easier destructible now
- coins are generated now heavely on bedrock level so only chisel can dig them up!
- shovel, pickaxe and TNT now digs bigger area
- coins are not generated on level edge now
- less coins generated on grass level and coin distribution is more sparse now
- pickaxe has more durability now
- chisel deals now more damage so it is more usefull on digging rocks and bedrock
- chisel can now dig bedrock so it is even more useful!
[04.05.2019]
- added PAN camera movement on WSAD keys
- added some post effects to spice up graphics a little bit (motion blure + ambient occlusion - nothing fancy :) )
- rephrased some text on loading screen
- all tools have bigger area effect now
- destroyed voxels are shrinking faster now so they do not occlude view
Bugfixes:
[03.05.2019]
- chests and coins are now not destroyed by tools and can be picked up by hand
- houses and wells are easier destructible now
- coins are generated now heavely on bedrock level so only chisel can dig them up!
- shovel, pickaxe and TNT now digs bigger area
- coins are not generated on level edge now
- less coins generated on grass level and coin distribution is more sparse now
- pickaxe has more durability now
- chisel deals now more damage so it is more usefull on digging rocks and bedrock
- chisel can now dig bedrock so it is even more useful!
[04.05.2019]
- added PAN camera movement on WSAD keys
- added some post effects to spice up graphics a little bit (motion blure + ambient occlusion - nothing fancy :) )
- rephrased some text on loading screen
- all tools have bigger area effect now
- destroyed voxels are shrinking faster now so they do not occlude view