Neat little game. Became quite a spam and moving into one direction at the end but I liked the level progression. With some objectives it'll be awesome. Nicely done.
I'm gonna say you might be stretching on the theme a little but I'll give you the benefit of the doubt because everything else is great! :) Keep it up !
Thanks for feedback! Yes, the game difficult at first but since you cannot die after 1-2 minutes you start to get the feel of it. Tips: prefire and small/quick move.
The game looks very clean. The visual appeal is crisp. The added bit of polish with the fish emerging from underwater to jump at the UFO is nice.
Phew, this is a tough game! -10 sushi per hit taken is a bit harsh, as it seems difficult to avoid being hit. That said, after a few attempts I managed to beat it by constantly moving to the right and rapidly alternating my fire direction from left to right. During a few of the progression steps I'm not entirely sure I noticed a difference in the firing arc of the UFO's weapon. I suppose it is likely that it had some effect I didn't notice while whipping my mouse back and forth.
Pretty good foundation for a game though. Just needs a bit of balance adjustment. If you were to go forward with it I'd suggest adding some defensive options as a more engaging alternative to the "fly in one direction and fire in two" strategy. Perhaps all that is needed is a little more telegraph time between fish appearing from off screen and slamming into the player.
Given how pretty the game is, I could see myself coming back to it with a few tweaks. Good job!
I want to eat SUSHI! On the day the world ends. I want to eat SUSHI! As the last dinner.
The graphics look nice, but like many others here, I find the difficulty a bit steep, and sadly it prevents me from having much fun from playing this. I also find myself wishing for more connections with the theme :D
Great work! I found the game really difficult, so I couldn't make much progress. Losing 10 sushi for just one hit is brutal! I liked the art style and effects.
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With some music and balancing it could be a very satisfying game!
The concept and the idea is nice, maybe not totally theme fitting
In the overall, polishing is at the standard for a compo entry.
Nice work dud!
Phew, this is a tough game! -10 sushi per hit taken is a bit harsh, as it seems difficult to avoid being hit.
That said, after a few attempts I managed to beat it by constantly moving to the right and rapidly alternating my fire direction from left to right. During a few of the progression steps I'm not entirely sure I noticed a difference in the firing arc of the UFO's weapon. I suppose it is likely that it had some effect I didn't notice while whipping my mouse back and forth.
Pretty good foundation for a game though. Just needs a bit of balance adjustment. If you were to go forward with it I'd suggest adding some defensive options as a more engaging alternative to the "fly in one direction and fire in two" strategy. Perhaps all that is needed is a little more telegraph time between fish appearing from off screen and slamming into the player.
Given how pretty the game is, I could see myself coming back to it with a few tweaks. Good job!
The graphics look nice, but like many others here, I find the difficulty a bit steep, and sadly it prevents me from having much fun from playing this. I also find myself wishing for more connections with the theme :D
As with most of the game I don't see a neat connection with the theme, but it was common this time :(