
1024
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
(Edit 2022: this prototype is now a full mobile game!)
- android play store: https://play.google.com/store/apps/details?id=com.uralys.battlesquares- ios appstore: https://apps.apple.com/app/1609783397
Goal
You have 10 clicks to destroy the blocks.Try to reach more than 1024 points :joystick:
- touch a color to remove it
- Points += nbBlocksRemoved^2
- Game over after 10 clicks;
- Game over if a column is filled and a new block arrives on this column;
Current known highscore: 1501
let me know when you beat this, I'll update :trophy:Story
I missed to many LD since the first I enjoyed, but this time I was too eager to participate.
I managed to find 10 hours this weekend to push an entry \o/
Somehow it was even an advantage not to use these 48h: I was definitely pushed to remove stuffs as the time passed.
- I wanted many rules, (only one remained at the end)
- I wanted a leaderboard (but I would have used stuffs already coded)
- I wanted music and sounds (guess what)
I finally had issues building the game, (I have been stuck building an android apk) but giving up I somehow managed to export an html5 version just in time, which is quite universal for you players :rocket:
So even if the game is intended to be mobile, it's simple enough to be played with a mouse, and thus html5 it better for this LD showcase.
And to finish, it's quite nice to use a Twitter thread as a devlog as it happens ! Quick stories + screenshots to archive a step.
Now time to get some sleep, it was a draining and inspiring WE.
Credits
- developed with Corona SDK
- assets created using gimp 2.10.10
- coin edited from https://kenney.nl/assets/jumper-pack with gimp 2.10.10
Dev log
https://twitter.com/chrisdugne/status/1122041386088505344