1024

1024

This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
overall: 3.23
fun: 3.44
innovation: 3.02
theme: 2.41
graphics: 2.65
mood: 2.36

(Edit 2022: this prototype is now a full mobile game!)

- android play store: https://play.google.com/store/apps/details?id=com.uralys.battlesquares
- ios appstore: https://apps.apple.com/app/1609783397

Goal

You have 10 clicks to destroy the blocks.
Try to reach more than 1024 points :joystick:

- touch a color to remove it
- Points += nbBlocksRemoved^2
- Game over after 10 clicks;
- Game over if a column is filled and a new block arrives on this column;

Current known highscore: 1501

let me know when you beat this, I'll update :trophy:

Story


I missed to many LD since the first I enjoyed, but this time I was too eager to participate.
I managed to find 10 hours this weekend to push an entry \o/

Somehow it was even an advantage not to use these 48h: I was definitely pushed to remove stuffs as the time passed.

- I wanted many rules, (only one remained at the end)
- I wanted a leaderboard (but I would have used stuffs already coded)
- I wanted music and sounds (guess what)

I finally had issues building the game, (I have been stuck building an android apk) but giving up I somehow managed to export an html5 version just in time, which is quite universal for you players :rocket:
So even if the game is intended to be mobile, it's simple enough to be played with a mouse, and thus html5 it better for this LD showcase.

And to finish, it's quite nice to use a Twitter thread as a devlog as it happens ! Quick stories + screenshots to archive a step.

Now time to get some sleep, it was a draining and inspiring WE.

Credits


- developed with Corona SDK
- assets created using gimp 2.10.10
- coin edited from https://kenney.nl/assets/jumper-pack with gimp 2.10.10

Dev log


https://twitter.com/chrisdugne/status/1122041386088505344
Found a bug?
Tell us on Discord