About the game: The year is 1903. In a desperate last attempt to save his dying wife, Victor Lavecroft reached out to any power that could help him, but sometimes power comes with a catch, and in Victors case a terrible price. The Old One Cal’thulu granted Victor’s wish, and happily Victor’s Wife made a miraculous recovery. However, since that fateful night Victor’s life has taken a dark and twisted turn. His dreams are plagued by dark visions, he finds himself sleepwalking, and terrified by Victor’s change in temperament his wife has left him alone in their small, ever darkening village. To make things even stranger, Victor keeps waking in his lab to find curious objects humming in dark energies, that he has no recollection of.
Victor is terrified by the cost of his deal with the ancient creature, but when dealing with an Old God, your life is the only currency they accept.
About us: We're a group of 30 something year old mates from Harrogate, North Yorkshire. None of us have any previous game jam experience or any formal training in design/game development, this has been a learning curve for us all! We've made EVERYTHING* in the game from scratch during the 72 hour jam, nothing was pre-fab and nothing was made before the theme was announced. We've used the following programs: Unity, Photoshop, GIMP, Affinity Photo, Blender, Audacity and Garage Band. Cheers!
*angry mob noise taken from audioblocks at the last minute. All other audio was original.
*Fixed Bug making the game unbeatable 30/4/19
*Updated version added to Itch.io page fixing Bug that made the game unbeatable. *Also added Mac version
A very fascinating game, the graphics are beautiful, the style is fully sustained (I found one bug, you don’t have a coliseum in a dark forest, and because of this you can go beyond the map, and everything is fine)
Love the style, art, sounds and storyline. The map in particular was charming. The idea of the game having two sections of different gameplay is brilliant, though I did find the cultist section a little less interesting as after escorting Victor home I just had to stand outside his house and he wouldn't dare come out. The game controls are simple and effective, didn't encounter any bugs.
nice work especially considering its your first time! the asmosphere was really good, also impressive that you did your first game in 3D! the maps looks cool & the sound gives a really good feeling
This is impressive for a first jam! I really, really like the visuals, as I love games that mix 2D and 3D like Paper Mario. Als the characters look very cute, and there's a nice presentation at the start. Well done!
General: Love the character design and the premise! Visuals and audio were really good. Impressive (and ambitious) entry! Innovative design.
Game design, level design, genre: The 2d on 3d effect didn't quite work for me (clipping issues, no camera rotation, fixed paths). I felt really slow with such large levels. I felt frustrated by the non-interactive periods: watching the character walk with no user input after the mob touched me. Walking simulators aren't my style, so I didn't have the patience to get to the second part of the game, which might have been more interesting.
The off-kilter camera was an awesome choice, really helped set the uneasy mood. :)
I really like the mood and general tone of this game. The art style is Tim Burton-esque and the sound design is eerie and ominous.
I ran into a few bugs during my playthrough. Particularly, when I tried to enter my lab with an artifact, the camera kept jittering and I kept hearing a "door closing" sound. And after that the clock stopped and I couldn't progress. :\
Still, I like the idea of this game, and would like to see more in this style!
Cheers for letting me play on stream! I enjoyed the original idea of the day night cycle - losing control of your character and having to "control him" through other characters. The sound design was good, and if I had a bit more time or avoided some bugs, I'd have been interested in finishing it to see what happens at the end! Good job!
@honest-dan hi, thanks for the feedback. We tried to do a bug sweep for minor issues and somehow made it worse. I'll let you know when it's fixed again.
I liked a lot the mood and setting of the game, but I felt that if the map wasn't that big you could have time to polish more the important stuff. My difficulties in the game were the invisible colliders that block me from walking around, the big amount of text in the beginning and the lack of context in the gameplay (ex. the character starts to walk automatically without feedback).
I really like the idea of the plot, cool hand-made graphics! Like your work with sounds and colors. Therefore, it’s a shame that I often couldn’t pick up an item. Or wandered too long on a location, but this made the game... unexpected for the first time :) So, it's not a bad thing really :)
I like the idea of the game. I feel the text at the beginning was too long, but in general the game has a nice unique atmosphere, cool artstyle and sounds!
Ha, this scores 5/5 for the theme! Great atmosphere as well! Good storytelling. Having two game mechanics for day and for night I like a lot. For a first game jam I fond it very impressive.
Playing the game a bit annoying at times, because there is so little room to evade the priest or the mob. I think it would help if you could see your position and teh positions of others on the map.
Cool idea and a good mood :smiley_cat: the game is a bit averagy, but solid. Hope you will participate in future Ludum Dare or other events. Work on your realization and there will be nice games.
Comments30
The game controls are simple and effective, didn't encounter any bugs.
I really, really like the visuals, as I love games that mix 2D and 3D like Paper Mario. Als the characters look very cute, and there's a nice presentation at the start. Well done!
Love the character design and the premise! Visuals and audio were really good. Impressive (and ambitious) entry! Innovative design.
Game design, level design, genre:
The 2d on 3d effect didn't quite work for me (clipping issues, no camera rotation, fixed paths). I felt really slow with such large levels. I felt frustrated by the non-interactive periods: watching the character walk with no user input after the mob touched me.
Walking simulators aren't my style, so I didn't have the patience to get to the second part of the game, which might have been more interesting.
I really like the mood and general tone of this game. The art style is Tim Burton-esque and the sound design is eerie and ominous.
I ran into a few bugs during my playthrough. Particularly, when I tried to enter my lab with an artifact, the camera kept jittering and I kept hearing a "door closing" sound. And after that the clock stopped and I couldn't progress. :\
Still, I like the idea of this game, and would like to see more in this style!
Thanks for the feedback 👍
Any chance you can compile the game for macOS?
Having two game mechanics for day and for night I like a lot.
For a first game jam I fond it very impressive.
Playing the game a bit annoying at times, because there is so little room to evade the priest or the mob.
I think it would help if you could see your position and teh positions of others on the map.
All in all my favorite this far.