--- Info --- Life's hard when you are the best Warlock in all the world. It's even harder when your neighborhood tries to capture your castle.
In this game, you play as a Warlock who is ready to sacrifice is own health for the sake of his kingdom. Fight 2 other kingdoms at the same time. To do it, you'll have to summon minions with your health points and send them in either one of the lanes.
--- Controls --- W-A-S-D -> Controls camera
Mouve mouse to border screen -> Controls camera
1-2-3-4-5 -> Select units in the bar.
Q-E-R-F -> Select spells in the bar.
Left Mouse -> Summon unit / Cast spell (to spawn units, click on the green area)
Right Mouse -> Cancel Action
--- About us --- This is our 2nd Ludum Dare and we are proud to have a built product. We hope you enjoy playing it and we would be even happier if you could rate us :)
Un christi dbon jeu sauf que mon caliss de demon a 80 piasse se fait torcher par des morons avec des fleches. Sinon moé jtrip bin sur les icone de WoW pis les mage sont fucking OP comme dans vrai vie. 10/10
Fun game, well done! The visuals are great and the interface is intuitive. It would be helpful to be able to skip the instructions. Interestingly, the first time I played I crushed the opponents without trying. The next time I did the same thing but lost immediately. Overall very enjoyable!
Great game, very well made. I found it quite difficult at first. it would be nice to have tool tips for the spells and minions. its very polished and fits the theme well. great job
The visual are stunning, the game lacks music though :) I like the concept, but unfortunatly the game feels very unbalanced, couldn't go far. It's a bit annoying to have the tutoriel every time. And sometime the continue button go to the credits screen, which is awesome by the way :)
From the moment I was reading the LDJAM page I felt a little intimidated because of the controls. :) They may be normal is just that I don't play games on computers that often so I usually only have WASD / SPACE / and Mouse mapped in my brain. lol However, when the game booted I felt a little more at easy because it doesn't start as hectic as I thought :D
The aesthetics and graphics are fun and have a nice tone/mood to them. The music in the menu made me think of Final Fantasy, specifically 9 was the one that came to mind, which put a smile on my face. The tutorial dialogue went by a little fast as I always seem to miss the last two or three words.
Sadly, the game slow down significantly during the first round eventually locking up and I had to terminate it. Could be my machine but I recommend using Unity's profiler just to make sure.
Overall, I like the mood, the level of detailed added with the story, music, graphics, animations, and ui. Nicely done.
For some reason, whenever I spawned to the left side, they would run to the right side. Because of this, I was forced to use spells to defeat the enemies on the left side. However, I did succeed in beating the game after I upgraded all of the things in the upper right hand corner.
My game crashed after I lost haha xD like "you're too bad, leave this game" :laughing:
The game is great ! It fits the theme well, it is beautiful, well made (some bugs but nothing that disallow me from playing). The first thing I want to say is, when you come into the game, it is nice to have the full interface presentation, but you forgot to tell what the player has to do. I know I can spawn units, I'll kill enemies, but why ? What do I have to do ? Survive? Conquer ? It's easy to find out but it would have been nice to tell the player just before all the UI explanations.
Also I found the game a bit slow and repetitive. This kind of game is obviously too hard to balance correctly in such a short time, so I won't blame you for that haha, but this is my opinion. And the fact that there's no music doesn't help.
Overall, a really great entry! Nice job, that's a nice game for a 3 days production :smiley:
Comments16
I like the concept, but unfortunatly the game feels very unbalanced, couldn't go far.
It's a bit annoying to have the tutoriel every time. And sometime the continue button go to the credits screen, which is awesome by the way :)
The aesthetics and graphics are fun and have a nice tone/mood to them. The music in the menu made me think of Final Fantasy, specifically 9 was the one that came to mind, which put a smile on my face. The tutorial dialogue went by a little fast as I always seem to miss the last two or three words.
Sadly, the game slow down significantly during the first round eventually locking up and I had to terminate it. Could be my machine but I recommend using Unity's profiler just to make sure.
Overall, I like the mood, the level of detailed added with the story, music, graphics, animations, and ui. Nicely done.
Would love to see you spend some time post ld polishing for a full release? :D
The game is great ! It fits the theme well, it is beautiful, well made (some bugs but nothing that disallow me from playing). The first thing I want to say is, when you come into the game, it is nice to have the full interface presentation, but you forgot to tell what the player has to do. I know I can spawn units, I'll kill enemies, but why ? What do I have to do ? Survive? Conquer ? It's easy to find out but it would have been nice to tell the player just before all the UI explanations.
Also I found the game a bit slow and repetitive. This kind of game is obviously too hard to balance correctly in such a short time, so I won't blame you for that haha, but this is my opinion. And the fact that there's no music doesn't help.
Overall, a really great entry! Nice job, that's a nice game for a 3 days production :smiley: