
Ludum Dare #44compo
Weapon Draw
Weapon Draw is an action game where you draw cards for weapons and encounters.
Drawing a weapon card costs a heart, but can grant you a more powerful weapon to fight the enemy waves. Surviving enemies restores your health and gives you the possibility to try to get new weapons.
After the third wave, it's possible to get weapons with extra effects!
If you are greedy, you can try to get more weapons, but then you have less life for the fight!
Weapons that are possible to get from the pack are better as the game goes on, but the encounters get harder as well.
Drawing a weapon card costs a heart, but can grant you a more powerful weapon to fight the enemy waves. Surviving enemies restores your health and gives you the possibility to try to get new weapons.
After the third wave, it's possible to get weapons with extra effects!
If you are greedy, you can try to get more weapons, but then you have less life for the fight!
Weapons that are possible to get from the pack are better as the game goes on, but the encounters get harder as well.
Comments22


jka29 Apr 2019, 10:00
Nice game! (lot of similarities with mine actually :sweat_smile:) The gameplay is solid and the audio and graphics are nice. I felt that buying a weapon was really random though and not always an upgrade from the previous one.

DaniDev29 Apr 2019, 11:25
Fun little game! As someone else mentioned, the graphics and soundFX dont quite get on board with me, but other than that this is really well done! Good job sir

shp29 Apr 2019, 12:23
Has there been some mistake? didn't see an exe in the download
Faulkin29 Apr 2019, 13:13
Fun concept. It would be nice to see it expanded on, maybe another deck for items and the option to spend a heart to skip an encounter card if it looks too difficult.

shp29 Apr 2019, 14:37
@niteb Yep, I was able to play it now. I like the concept of paying life for a chance of upgrading your weapons, but hoped there would be a bit more progression to it! with some weapons you're just never going to try upgrading anymore and there's not enough health to justify extreme gambling

Harry Damm29 Apr 2019, 15:13
Great concept! Audio and visuals are quite bland, but the core idea is very likable. Very suitable for the theme, quite literally really!

Shard29 Apr 2019, 15:32
Not sure if encounter cards were supposed to have info on them, mine didn't. Very interesting combination of board game-like card drawing and rogue-like.

JK studio29 Apr 2019, 15:35
hey nice little game fits the theme on top :thumbsup: .. I found a bug :smile: if you press e repeatedly you can span a lot of waves at the same time

Bleyo29 Apr 2019, 15:38
I like the element of surprise you get with that random weapon, but sometimes a bit frustrating when arriving at wave 4 and you get a hammer with 1 damage and 0.2 speed :P a bit more balance would improve the whole experience but overall fits the theme nicely, not complicated and fun
gj
gj
Chameleon29 Apr 2019, 15:39
I would've prefered if you get better odds of dropping a good weapon the more HPs you gamble, but I really like it!

Erudis29 Apr 2019, 15:42
I love the game and nice usage of 3d assets. My only feedback its that it seems there is no reward of keeping drawing cards after you got a nice weapon. With time I'm sure you can add some new mechanics to reward choosing using life for more abilities.

Syrapt0r29 Apr 2019, 17:01
This gets really hectic very fast :smile: Really enjoyed the mechanics, very fun to play, love the sound design.
Mia Devs29 Apr 2019, 18:36
Game Is Very Hard To Play

Seb Jones29 Apr 2019, 18:46
I really enjoyed it. It does seem a little bit unfair that the weapon drawing is completely randomised - once you have a high damage weapon there is no good reason to draw again. Good job though!
Simone29 Apr 2019, 19:52
Nice game and nice 3D models :)
I had sort of the same idea in the beginning (an arena with different round and buying upgrades in between each round), but then I moved to a little different kind of game.
As for the texture, may I suggest you to use plain colors? Sometimes they deliver better, especially with low poly models.
I had sort of the same idea in the beginning (an arena with different round and buying upgrades in between each round), but then I moved to a little different kind of game.
As for the texture, may I suggest you to use plain colors? Sometimes they deliver better, especially with low poly models.

Corny29 Apr 2019, 19:56
Your comment on my game reminded me that I never gave you feedback on yours, would ya look at that!
The concept is pretty nice, the randomised weapons are a very fresh and interesing idea, which could work really well in a full-fledged game if changed just a little bit, although it works just fine in the context of this one!
If you're planning to work on this game and to make a post-compo version, my suggestion would be to make gambling more hearts for weapons more of a risk/reward situation - the more hearts you give the better (on average) weapons you get. Another thing I'd add would be some images of enemies on the card you draw to start a new wave, but that's just a little graphical touch, nothing more.
Overall, I had a lot of fun with this game and I see a lot of potential to expand upon the core concept here!
The concept is pretty nice, the randomised weapons are a very fresh and interesing idea, which could work really well in a full-fledged game if changed just a little bit, although it works just fine in the context of this one!
If you're planning to work on this game and to make a post-compo version, my suggestion would be to make gambling more hearts for weapons more of a risk/reward situation - the more hearts you give the better (on average) weapons you get. Another thing I'd add would be some images of enemies on the card you draw to start a new wave, but that's just a little graphical touch, nothing more.
Overall, I had a lot of fun with this game and I see a lot of potential to expand upon the core concept here!

cogcomp29 Apr 2019, 19:56
Delighted to see that the card handling was easy to understand. I usually get really frustrated with card games :-) Well done!

64mega29 Apr 2019, 21:15
Good game! Discovered an amusing little bug: You can mash E to draw a bunch of cards for one heart. It doesn't have much effect with the weapons (Since the last one drawn is what you end up with), but it can lead to amusing situations like this:
Sanavesa30 Apr 2019, 01:23
Interesting game. Needs more impact feedback from the opponents. Other than that, really decent!

ROBOWARRIOR198230 Apr 2019, 07:02
Nice work, i love the idea to take card before fight.




All in all, a nice experience.