Modern life is hard and complicated – so many options, so little time! Invest your lifetime in the right choices and beat the highscore by leading the most successful life. You do so by choosing actions at every age that make you succeed in different areas: Start as a toddler facing the existential question whether to eat your vegetables or not, daydream as a child, survive puberty with the aid of emo music and have a career without burnout. Every age brings in new needs and desires, and you cannot fulfill them all - or can you?
How to Play
1. Select a player character
2. You will automatically go through the ages of toddler, child, teen, adult and senior. Your current age is displayed on the left.
3. The bars to the right mark your lifegoals and needs. You start with three basic needs, but while you're aging up, new desires will show up.
4. Score points on lifetime goals with the use of actions. Each action will cost you a portion of your lifetime and may have various positive and negative effects on multiple goals, so choose them carefully!
5. Try to score as high as possible on the green goals, but don't let the orange ones drop to low! Once one of them reaches zero, you die and the round is over.
I think you should have placed that animation (person going around the globe) somewhere on the right. I found myself just playing at the right side and not even looking at it. Graphics look really nice. Although, it was a bit difficult to figure out which action will have which effect but I guess that's how it goes with life :smiley:
Was fun to see how which action impact the hero's life. You had good ideas. Also graphics are really good. Like Alienplay sayed having the animation always visible would have been great.
Also it would be really better with some music and sound.
Great graphics! It took me a long time to figure out that I could use the mouse to imitate a touchscreen in scrolling up and down (before that I was using the mouse wheel, which took foreverrr). Maybe some of the desires should disappear as you age? Or at least their description should change. I might have spent too much time as a senior cuddling with mum... and I might have imagined cuddling with a skeleton.
Audio would have really improved this game, so I hope you find an audio person. You can always at least find free music and sound effects. You can't be rated in audio, but it helps the mood of the game.
Really interesting concept that makes you think what you are doing with your life and why are you not eating mud right now.
Seriously, you wonder what choices you made that affected in positive and negative ways but resulted in where you are right now (and possibly where you'll be tomorrow).
I think the game could use a little more options (and restrict them by age and/or by choices done before) but yeah, given the timeframe to deliver a complete game is already an achievement. And music, it would really make a difference in setting the mood of the game.
Good job on developing this game. Now i'll leave games behind and start a new life of mud eater.
- Sound & Music: Just having some BGM and/or simple sound effects for the actions would add so much life to the game. - Adjustable game speed: Personally I found sitting through some long actions a bit boring, since there wasn't much visually happening in the game while waiting. - Simple sprites/animations for actions: Same as above
Great job on the game, and good luck on your next one :thumbsup:
Great time management game. Squishing it all onto one screen would be good. Mouse scrolling through the list is quite slow, you can see the game was designed for touchscreen
Comments15
Graphics look really nice. Although, it was a bit difficult to figure out which action will have which effect but I guess that's how it goes with life :smiley:
Also it would be really better with some music and sound.
Good job overall!
Nice game mates !
Audio would have really improved this game, so I hope you find an audio person. You can always at least find free music and sound effects. You can't be rated in audio, but it helps the mood of the game.
Really interesting concept that makes you think what you are doing with your life and why are you not eating mud right now.
Seriously, you wonder what choices you made that affected in positive and negative ways but resulted in where you are right now (and possibly where you'll be tomorrow).
I think the game could use a little more options (and restrict them by age and/or by choices done before) but yeah, given the timeframe to deliver a complete game is already an achievement. And music, it would really make a difference in setting the mood of the game.
Good job on developing this game. Now i'll leave games behind and start a new life of mud eater.
Some things I would've liked to have:
- Sound & Music: Just having some BGM and/or simple sound effects for the actions would add so much life to the game.
- Adjustable game speed: Personally I found sitting through some long actions a bit boring, since there wasn't much visually happening in the game while waiting.
- Simple sprites/animations for actions: Same as above
Great job on the game, and good luck on your next one :thumbsup: