Xochipilli's Trade

by giezi
Overall★★★★★★★★★★3.72
Fun★★★★★★★★★★3.47
Innovation★★★★★★★★★★3.25
Theme★★★★★★★★★★3.79
Graphics★★★★★★★★★★4.29
Audio★★★★★★★★★★3.95
Humor★★★★★★★★★★3.11
Mood★★★★★★★★★★3.81
Sacrifice your companions to please the foreigns gods. Be Generous, they may reward you with good fortune in the temple. Find items and perks during your descent and kill the great Ocelolaloni to get the precious relic of Xochipilli.

Move: arrows

Slash: D

Fire: F

Jump: Space

Code by Jonathan Giezendanner, art by Tristan Thévenoz, music & sound by Pierrick Oggier

Comments26

30 Apr 2019, 03:16
The visuals are creating very nice atmosphere.
Drauthius
Drauthius30 Apr 2019, 07:41
Very nice looking with a cool boss too! The "corpse run" sucked a bit though.
m0dsat30 Apr 2019, 07:51
Really cool little game. Really liked the art (both visual and sound) although I would have liked to see the atmosphere a bit creepier. The intro was very cool :) The corpse run was a bit long and uneventful, but the fact that your death spawn new enemies was a nice addition. Well done!
Alienplay30 Apr 2019, 07:52
Great job. I really love the pixel art characters you've created. They look awesome!
That "press right arrow to acknowledge" moment was just perfect :smiley:
Jin9310
Jin931030 Apr 2019, 09:24
The atmosphere you were able to create with the scene and sound is just amazing! Would love to see some more as I think that you have set a very nice core/base for more content. Great Job guys! Liked it a lot
Serious07
Serious0730 Apr 2019, 11:08
Wow, amazing job you game looking and playing really nice! I'm impressed! Also random generated?
bigwhiteshogun
bigwhiteshogun30 Apr 2019, 11:11
First try baby! Even though RNG gods were not in my favor. I love the pixel art, and music. Controls need some time to get used to though.
thevinter
thevinter30 Apr 2019, 11:14
The visuals are great and the player controller is smooth. Some of the jumps are kinda hard and the randomly generated levels not always on point.

Also wasn't really sure what the sacrifices were doing, but the game looks and feels great.

PS: It's very hard to hit the boss without dying in the lava
BinarySpark
BinarySpark30 Apr 2019, 11:42
Looks good, general atmosphere and impression is nice. Boss is wayyyy to difficult for me tho. Consider shrinking the attack hitbox, and adding some telegraphing.
green_rail30 Apr 2019, 14:34
The game is beautiful and sounds awesome. That opening scene with soldiers is a piece of art. Damn skeletons are too fast for me tho.
Dina
Dina30 Apr 2019, 15:40
True pixelart!Great! I enjoyed!
jerrtato30 Apr 2019, 16:28
Your graphics are super duper nice, and at the beginning I just spent the entire team. The audio is a little humorous. I think jump height or double jump would be a very good upgrade! I had a tough time reading the text at the beginning cutscene, it appeared pretty smushed vertically. All in all I respect the chests/extra events. Great work!
Ryan Westby1 May 2019, 00:48
Loved the artwork in this! Great job
Giezi
Gieziauthor1 May 2019, 10:07
@everybody Thanks a lot for your feedback and positive messages!

@drauthius what do you mean by corpse run? when the skeleton runs?
@m0dsat yeah we also wanted something creepier but didn't manage to include all elements in the end.
@serious07 yeah, the individual level-blocks where designed, and you get a certain number of them depending on how many people you sacrifice:)
@bigwhiteshogun haha good job!
@thevinter the sacrifice determine how many rooms/levels you get to get buffed before the boss.
@binaryspark yeah sorry about that, guess I was tired when I did it. I fixed it now, should be better.
JamesOliverMusic
JamesOliverMusic1 May 2019, 16:27
Really nice graphics and art. The initial area was beautiful and full of detail but the dungeon felt a little lacking. Perhaps go a little darker and maybe less generous use of lighting? Suspenseful music etc.. Some of the sound FX, particularly the sword, were a little artificial sounding. With a touch of post-jam polish, this game will be amazing though, as all the fundamentals are there. Nice work!
OddSocks
OddSocks1 May 2019, 19:50
Brilliant pixel art. Really enjoyed this game. Tricky, but fun. Loved the way the 'lives' worked, slowly loosing men. Nice touch. Hope to see it get expanded on post LD. Awesome work guys.
Kylazaur
Kylazaur2 May 2019, 13:08
Takes a bit of strategy but once you know what you're doing, it's not so hard ;), great job
Pixel-boy
Pixel-boy2 May 2019, 14:25
The game is cool, the platform is a bit tricky at times, and the game may have a better feeling of control, but despite that I enjoyed it a lot, I 'd love to play a more polish version of it !
Nekorio2 May 2019, 19:38
Good artwork and the sound is woah
Bartosz
Bartosz2 May 2019, 20:17
Fine pixel art, great music and sound effects, also really enjoyed animations as well.
Not sure if maps were generated by random or different levels were created based on my sacrifice choice - anyway it keept me playing longer.

On the down side - jumping sometimes feels clunky and hiting with sword sometimes lags a bit, also shooting with pistol when you have just 1 or 2 rounds is kinda useless imho.

Overall amazing entry. It's really hard to believe that it was put together in just 72h - i feel ashamed :)
davekingcool2 May 2019, 21:43
Thought this was an impossible game, it was super short and suddenly i was at the boss until i read it's randomised. (the rng gods were not favourable to me the first time or it was because i didnt sacrifice anyone xD). Soundtrack, artwork and gameplay are fantastic. good job.
JSD
JSD4 May 2019, 15:35
Found it kind of hard but I did like the graphics and music, even though the sound effects sounded kind of distant to me. Overall a nice entry, good job!
Xeke-Death5 May 2019, 13:14
Great game, I want to see more of it. More bosses, enemies, levels, traps, effects, all of it!

Music was intense and created tension really well.

Graphics are great. Character sprites are really well done, nicely animated. Death animation was really cool.

I really liked that the levels were generated each time, instead of fixed. Sometimes it was a bit empty, and sometimes some sections were really crowded, but it still worked well.

Maybe the player could do with a little higher jump, to allow jumping up 2 blocks? Would be worth testing, if you didn't already.

Attacking bugged out a few times, and didn't always recover from spamming D. I just died and it worked after that.

I feel that the camera could start moving a little earlier, instead of requiring the player to be 3 quarters across the screen to give the player more chance to see what is coming up.

Death via sacrifice needs a little more time before resetting to the next soldier so the player can read what happened. And appreciate the awesome animation.
Echo GameWorks
Echo GameWorks5 May 2019, 15:53
Really well made - probably the best I've run across in this LD. Theme, art, music all on point. And the level generation really helps the replay value. Great work!
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