A top down shooter where you can use your HP to upgrade yourself through mutations. The game lasts until you die, and has a functional score and leaderboard system (Leaderboards are local, not online). This is my second attempt at making a Ludum Dare game, and I would love any feedback you all have.
I used Unity to make the game, Visual Studio Code as my IDE, Marmoset Hexels 3 to make the art, and Beepbox to make the music.
@fedorl I didn't realize that I had to make a separate build for Linux, sorry. Also, the site won't let me update it now (because the time is up), so I can't fix it now.
@mikelovesrobots It seems I made that mistake again. I didn't realize I had to make separate builds for each operating system, and at this point Ludum Dare won't let me add new builds to the site.
Great game! Everything seemed quite polished, and I loved the simple yet effective strategy behind each choice. The music did get tiresome after a while, though.
A great, fun and simple game. Loved how you can customise your character at the beginning using health points and then the choices coming up again at random points with the 'mutations'. Brilliant implementation of the theme of life as currency. Would be nice if the player character and ememies looked a little more slimey.
Pretty cool. You have a game which feels very complete, which is rare for game jams. Often people get too ambitious and don't manage to complete the game, and that shows! Yours feels like you've done what you planned to do, which is great. There's even a highscore list! There are a few minor design decisions I'd like to change to improve the user experience.
1. There's not really any feedback to the damage. I'd love to have a sound effect and maybe have the character flash upon taking damage. A health bar would also help the player actually notice that damage is being dealt. 2. The mutation upgrade after each round is a bit annoying because I have to use the mouse, which means I have to move my right hand away from the arrow keys. Then the round starts immediately, and I have to get my hand back quickly. Here you could either have a quick countdown before each round starts (a "3,2,1, GO!" type of thing) or have a hotkey to purchase upgrades. Q and E for example. 3. The music loop is a bit short. This may be a bit unfair, but there are so many of these 8-bit soundtracks in Ludum Dare that every time I hear it I shiver. I understand not everyone is a music composer (I'm terrible at it as well!), but at least try to make it a bit longer so it gets less repetitive.
Anyway, I really like your game. Sure, there are games with better graphical fidelity and all that, but what I really like is your game design and what parts you have focused on. I think that if you keep making video games you're going to make a bestseller some day! Good luck next Ludum Dare! :)
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The music did get tiresome after a while, though.
1. There's not really any feedback to the damage. I'd love to have a sound effect and maybe have the character flash upon taking damage. A health bar would also help the player actually notice that damage is being dealt.
2. The mutation upgrade after each round is a bit annoying because I have to use the mouse, which means I have to move my right hand away from the arrow keys. Then the round starts immediately, and I have to get my hand back quickly. Here you could either have a quick countdown before each round starts (a "3,2,1, GO!" type of thing) or have a hotkey to purchase upgrades. Q and E for example.
3. The music loop is a bit short. This may be a bit unfair, but there are so many of these 8-bit soundtracks in Ludum Dare that every time I hear it I shiver. I understand not everyone is a music composer (I'm terrible at it as well!), but at least try to make it a bit longer so it gets less repetitive.
Anyway, I really like your game. Sure, there are games with better graphical fidelity and all that, but what I really like is your game design and what parts you have focused on. I think that if you keep making video games you're going to make a bestseller some day! Good luck next Ludum Dare! :)