Zugzwang

Zugzwang

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overall: 3.75
fun: 3.68
innovation: 3.91
theme: 3.14
graphics: 3.05
audio: 3.73
mood: 3.28

Requires 2 people to play!



Requires 2 people to play!


You each have 5 units, and one goal...

Destroy. Your. Opponent.

A strategy board game where your own units' deaths earn currency that allows you to change the landscape of the battle.

Gameplay
On each turn, you may move each of your units one time, they will automatically attack anything in their attack range. When one of your units dies you will receive a coin, which you may use to bribe a local wizard to change the landscape of the battlefield, or take a cheap shot at the enemy.

When you run out of moves, or you want to end your turn early, hit the "Pass" button and hand the mouse over to your opponent.

Controls:

Left click: Select Unit / Move Unit / Use Abilities

Right click: Deselect Unit

Unit types:

*Slider* - 4 Health - Slides to the last tile in a direction of your choosing, damages enemies when you slide into them. Does not harm friendlies.

*Healer* - 2 Health - Moves one space in any direction. Heals any unit on any surrounding tile when it moves.

*Volatile* - 3 Health - Moves one space in any direction. Attacks any unit on any surrounding tile when it moves.

*Sword* - 3 Health - Moves up to 2 spaces, can not move diagonally. Attacks the four squares diagonal to them. Only harms enemies.

*Hopper* - 3 Health - Jumps one space horizontally. Does 2 damage to the enemy unit they hop over. Does not damage friendlies.

Abilities: (costs one coin each use)

*Rift* - Adds a row/column to the board in a location of your choosing.

*Blocker* - Adds a blocker unit to a tile of your selection. These don't move and have high health.

*Ping* - Cheap Shot - Directly deal 1 damage to an enemy unit of your choice.

Alternatively Tim's personal house rules:

Chess:
*Ping* is only allowed to be used on your own units, and you must move only one of your pieces and may do one spell on your turn.

True Zugzwang:
*Ping* is only allowed to be used on your own units, and you must move ALL pieces on your turn. You are free to use spells at will in your turn.

Design by:
Mark
Devin
Tim

Programming by:
Mark
Devin

Art by:
Mark
Devin

Music and SFX by:
Tim
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