42LD45_Blank

Overall★★★★★★★★★★3.47
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.89
Theme★★★★★★★★★★4.08
Graphics★★★★★★★★★★3.11
Audio★★★★★★★★★★2.81
Humor★★★★★★★★★★2.14
Mood★★★★★★★★★★3.38
Try to reach the portal starting with nothing... Not even light.

Controls : WASD or Arrows + mouse + left click

screenshot
Genres: adventure

Comments36

sgalassoauthor8 Oct 2019, 01:03
Well I wrote a feedback for someone else here and now I can't remove it x)
FcValise8 Oct 2019, 01:28
Interesting idea ! Simple by nicely done. I like that :)
SneakyFox
SneakyFox8 Oct 2019, 01:32
Nice idea. It was fun! Graphics is strange, but from this game can get a good puzzle!
Frustrating at level 2, is it finished?
sgalassoauthor8 Oct 2019, 01:45
@sneakyfox Yes it is :) Actually there is only 4 levels, We would like to do more.. but they all have a solution
Elijah Moreno8 Oct 2019, 02:42
This is such a fun idea and cool submission! The moment when you die to the spikes restart, see your footsteps, and realize what's going on was great and really got me hooked!
kajko8 Oct 2019, 03:07
Neat little idea. Thanks for reminding me to add Scanner Sombre to my wishlist.

Also: this is the first time a game has ever made me nauseous. Achievement unlocked, I guess!
Trevor Shoe
Trevor Shoe8 Oct 2019, 03:55
When you say QWERTY, I think you mean WASD? Took me a while to figure out why nothing was happening.

Once I Figured out the controls, I stuck with it and beat the game!!!
Was it fun?? Hmm. I really enjoyed slowly understanding the 3d spaces involved. But mostly it was frustrating guess-n-check. Made me think of LIMBO in that sense.

That said, awesome work. This is original and interesting submission, and I'm impressed.
Trevor Shoe
Trevor Shoe8 Oct 2019, 03:58
Two more notes -- some music would have gone a long way toward making the slow pace bearable, helped set a tone to feel immersed within.

And, if you're using Unity, check out WebGL next time! It's sooo easy, and doesn't require the download then.
Tommyflower
Tommyflower8 Oct 2019, 09:23
It was fun looking at my clueless footprints in the dark! Genius feature, the one thing you really need when you are moving in the nothingness. I wasn't playing with headphones so I am not sure: are sounds spatial? If not that could be a great way to attract you in the right (or wrong) direction. Well done!
sgalassoauthor8 Oct 2019, 11:37
@tommyflower thanks for your feedback, there is 3D space sounds for spikes and footSteps but it could be cool to have 3D sound clues ! Good idea !
Guardaro
Guardaro8 Oct 2019, 19:59
I actually finished a game! I guess I can mark this one off my Steam backlog.
But really, this was fun. It was a solid premise. Just needs more scissors.
Lightwaves9 Oct 2019, 01:26
@guardaro Thanks ! I'm glad our game was your first finished game :) It's an honor. We will be sure to add more to this game later on ^^
Lightwaves9 Oct 2019, 01:27
@trevor-shoe You're absolutely right, however we didn't have time to make music. It was our first Ludum Dare. We will be sure to add some music later on though!
Lightwaves9 Oct 2019, 01:28
@kajko Haha yes, we did not add a rotation "max" so you can actually find yourself upside down in some situation.
Lightwaves9 Oct 2019, 01:29
@sneakyfox It is finished. Like my teammate said there are 4 levels and they are all finished. Hint: "look for the ladder"
jk5000
jk50009 Oct 2019, 10:19
A super simple game idea, made into a really fun game. Well done.
Mad Brokli
Mad Brokli9 Oct 2019, 10:29
great idea for nothingness. couldent go past the 2nd level. Managed to find the spike section but cant get around. Some ambience sound would make the game come more alive. I say ambience since traditional music would not go well with the theme i think.
Lightwaves9 Oct 2019, 18:41
@mad-brokli I agree with that, there is definitely some sound to be added. As for level two, have you tried going around the other side of the spikes? :)
Lightwaves9 Oct 2019, 18:41
@mad-brokli I agree with that, there is definitely some sound to be added. As for level two, have you tried going around the other side of the spikes? :)
Avzgui
Avzgui9 Oct 2019, 19:17
A good idea fitting well the theme !

I really like the footsteps feature.

Great job !
LadyPossum
LadyPossum9 Oct 2019, 20:59
the style of the game makes me uneasy, but the audio dampens it. the resulting mood is interesting and kept me playing longer, i think. it's a good game. stairs are tricky
Lightwaves9 Oct 2019, 23:50
@ladypossum I would like to know what makes you uneasy, so we can improve it. I agree, ladders are a bit tricky as you cannot stop on them and they're quite hard to see. Maybe we should add footsteps on the ladder, and the ability to go up/down and stop once on the ladder. What do you think?
LadyPossum
LadyPossum10 Oct 2019, 02:23
@lightwaves just the entire aspect of being able to see nothing is quite disarming, but that's the whole point :) i think it's because it's first person so you get that instinctive idea of danger. i liked having to map out the boundaries of the rooms with hand/footprints.

i'm not sure, i think no footsteps on the ladder actually helped me see the ladder as my handprints stuck to the wall behind it but not the rungs, so i could see more clearly that there was something there.
Lightwaves10 Oct 2019, 03:00
@ladypossum Interesting... What if, similar to the Spikes, once you climbed all the way up the ladder, it would change color so you would be bale to find it again easier
Sarah
Sarah10 Oct 2019, 05:41
This is a cool concept, at first I had no idea what was going on, and then the spikes got me and I lol'd xD It was a bit hard though afterwards to tell what was going on.

But being able to see your footprints was an interesting way to see where you were going (sort of)

But overall, well done :)
LadyPossum
LadyPossum10 Oct 2019, 07:15
now THAT's a good idea
Savvy Community
Savvy Community10 Oct 2019, 08:43
An interesting concept! I think maybe it lacks audio feedback, but the idea is really cool!
(also it made me a little nauseous but maybe it's just me)
sgalassoauthor10 Oct 2019, 12:44
@savvy-community Thanks for your feedback, actually we wanted to add a compass to be able to understand where you look at and remove that nauseous effect, but I didn't have the time for that, maybe V2 after LD :)
Lightwaves10 Oct 2019, 17:58
@savvy-community @sarah Thanks for the feedback! A big part of ht en"nauseous" feeling I feel comes from the player's view not being locked. meaning you can do a 360 on the x axis and be looking upside down at times. I realized this when testing but we didn't have time to change it. It will definitely be something that we will improve on post jam though !
Daitse10 Oct 2019, 21:43
Cool game ! Concept is interesting, levels are as confusing as they are supposed to be. Some audio would be cool but great entry anyway !
Enzo_B11 Oct 2019, 18:41
Nice idea and features i like it good job :D
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