AGameWhereTheGameStartsWithNothing. Start with nothing, get a new feature with every level you complete.
The levels and upgrades are in a random order after the tutorial so it may be worth playing two or three times.
Used WASD and space.
I made this solo in under 40 hours due to time constraints so its not as clean as I like but I believe it demonstrates the concept I wanted to show.
==CHANGE LOG== v1.1 - Fixed music resetting on HTML5. - Fixed level not resting on Levels 3-5 - Changed 'USE THE ANY KEY' to 'HOLD THE ANYKEY' to avoid confusion.
Never mind, I saw the windows download link. You are aware that github has a dedicated Releases section for putting a zip of just the game? https://github.com/NicholasParry/LD45-Jam/releases . Needing to go back to the root of the project and download the entire repo on a page you didn't link is a pretty high bar for something like this, I'd advise fixing that.
While baiting the user into hitting esc is cute, it makes it look like the game is broken. Jump is pretty floaty and hard to control. On the 'kill them all' stage I missed the jump and fell right in the gap, and had to force kill the program from task manager. At this point I figured I had done my due diligence. Keep trying, my man.
Nice and simple game. I see there are a few problems with the colliders as they said. And I think the colors used for the platform should have more contrast whith the scenario, as sometimes they merge with the clouds. But nice game idea!
I found it hard to do some of the platforming, especially jumping on snails and landing on the very small platforms in one of the levels. I like the idea though.
Hi there! Usually, when reviewing the ld game it's easier to avoid bad things in search of good things to say, but here, with what you were going for, the game is good. The idea, level design, sounds, background it's all genuinely good!) The only question I have is not a criticism, but rather thinking out loud, usually in platformers you go from left to right(I wasn't even really thinking about it before), but here it is not always the case. Was it a conscious decision or it just happened that way?) Anyway, good game, hope you won't lose interest in game dev)
@kolkav When I made me first platformer I wanted to focus on vertical movement, ever since then I have tried to avoid having levels read left to right as I find it makes people think about the level a bit more.
During the jam I wasnt actively thinking about that is just sort of how I design my levels naturally now.
Comments17
Message me and I'll rerate.
While baiting the user into hitting esc is cute, it makes it look like the game is broken. Jump is pretty floaty and hard to control. On the 'kill them all' stage I missed the jump and fell right in the gap, and had to force kill the program from task manager. At this point I figured I had done my due diligence. Keep trying, my man.
I think it needs to be changed to say 'hold any key'.
It looks like you clicked on source not the windows link :)
The charicter is part of unity's standard asset bundle so I can take no credit for that.
@eranot ill add up to jump in the next update and in future games, thanks for the advice.
@hellper what exactly about the physics didn't you like and how could I improve it?
I might do an updated build with better accessibility support (Color blind, larger font, high contrast mode) if I get time.
Anyway, good game, hope you won't lose interest in game dev)
During the jam I wasnt actively thinking about that is just sort of how I design my levels naturally now.