Not here to judge about the time passed to make it, but still a nice achievement for about 2 hours! The game reminds me of these amusement parks attractions where you are in a glass maze. I like the procedural work and the incremental sound, congrats! :)
Very cool, really like procedural generation. The fact that the tiles disappear is actually a bit unsettling, I'm thinking that might be a good premise for horror game! Usually I like make a suggestion on how to improve your game, but I think you just need some end goal and you're good.
Literally starting with nothing, not even the maze itself. Great use of the team, easy to learn and unique (at least for me). Considering the time you spent on it, you did an amazing job!
Very nice game and congrats for the developement time you spend on it ! Adding arrows keys or ZSQD compatibility for controls would be appreciate for including all types of keyboard :) Otherwise, it's a very lovable autogenerated concept !
I like the idea of this game, where the maze is hidden until you touch a wall. I didn't like the fact that the walls disappeared again after a while. To me it removed the feeling of progression. Overall though cool design and good implementation.
Great interpretation of the theme and the generation is well-balanced for this kind of game. I feel like the player should be able to change movement direction quicker but that's just a minor issue. Good job :smiley:
i'd love to feel the motion more fluidly, probably more bouncy or something :)