_Ashes to ash, dust to dust,_ _Eventually we all end up blind._ _But when that time comes, no need to be afraid_ _'Cause I swear I won’t leave you behind._
Below the poem you see 5 signatures.
------------------ Ashes to Ash is a game about frogs.
Great job! I greatly enjoyed the dialogue and music.
The instructions for vine climbing state "W/A", but I'm sure you guys meant "W/S". The jumping felt a bit strange, but other than some small stuff, I was impressed!
Skate jesus is my new religion, liked the game overall, however i got glitched into the terrain sometimes and the game crashed when i got the "remorse".
Pretty good game, nice soundtrack(dynamic music👍), the story is interesting, good job! There is a few confusing moments with the interactions. first one is when you've already spoken to Ash the "Press X to interact" sign stays enabled. The second one is lenses don't give feedback on what can or can't be interacted with. Oh and the last one, when you jump, camera goes too high and you can't really see where to land. Other than that, great entry!
Outstanding presentation on this game, especially the music and art, they are fantastic! You really out to create some nice screenshots and cover art for this entry, and link to your team members' portfolios. Great work!
I have to agree that the music and art are really great in this. The controls and movement could've used a little polish though, but I know how these things go. Also, aside from changing the music, which was a really nice touch, the lenses didn't really do much? At least, I didn't need them as far as I could tell.
Very cute graphics, awesome music, good writing, not-so-good controls. It surprised me that when using a lense, pressing the key for another lense doesn't work, you have to disable the current lense before enabling another one, which felt clunky. I wish lenses showed what I could interact with that would have different results, I kept talking to people again with lenses but it never changed anything. I didn't get what the top-right crystal on the screen meant?
how had I not seen this game is beyond me ... this looks the kind of thing I would love to play ... you can feel the Undertale vibe on it from the start .... and you have multiple tunes, how amazing!
The idea with the compassion and affection lens was clever and feels like "Nino kuni" ... The metaphors about emotions being used as items is something with a lot of narrative potential, that in your game makes me thing of "Figment", which is a great game!
I found some bugs as in every ludum dare game, as it is to be expected, one of them made me go through a wall and I had to go all the way from the beginning ... as I was quite enjoying my experience so that was not a problem tbh
This wall was the culprit
folks this game is sweet, lovely, has one of the most incredible soundtracks and the most amazing characters
And overall it is so relaxing that I just want to chill, walk around this world and enjoy the music
I would really like to have a full version with the vibe I see in this one, so I just followed you on itch.io so I don't miss in case you decide to evolve on it
Comments12
The instructions for vine climbing state "W/A", but I'm sure you guys meant "W/S". The jumping felt a bit strange, but other than some small stuff, I was impressed!
Also I feel like I might have missed some secrets or something, I may come back to check it out again down the road.
There is a few confusing moments with the interactions. first one is when you've already spoken to Ash the "Press X to interact" sign stays enabled. The second one is lenses don't give feedback on what can or can't be interacted with. Oh and the last one, when you jump, camera goes too high and you can't really see where to land.
Other than that, great entry!
Also, aside from changing the music, which was a really nice touch, the lenses didn't really do much? At least, I didn't need them as far as I could tell.
The idea with the compassion and affection lens was clever and feels like "Nino kuni" ...
The metaphors about emotions being used as items is something with a lot of narrative potential, that in your game makes me thing of "Figment", which is a great game!
I found some bugs as in every ludum dare game, as it is to be expected, one of them made me go through a wall and I had to go all the way from the beginning ... as I was quite enjoying my experience so that was not a problem tbh
This wall was the culprit
folks this game is sweet, lovely, has one of the most incredible soundtracks and the most amazing characters
And overall it is so relaxing that I just want to chill, walk around this world and enjoy the music
I would really like to have a full version with the vibe I see in this one, so I just followed you on itch.io so I don't miss in case you decide to evolve on it
Congratulations for this work of art!