
ASHES TO ASHES
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https://www.youtube.com/watch?v=_7-wf_Ubj1g
- Click at an unoccupied spot to place the next object.
- Click an existing object to move it elsewhere, but at what cost?
- Fill the board with populated objects (no yellow crosses) to win.
- Press R to restart.
*Try to avoid reading this before playing for some sense of discovery!*
- Towers (pink) reveal objects at a distance.
- Fires (red) spread to adjacent objects.
- Pyramids (magenta) set adjacent objects on Fire.
- Monuments (lead) and Stones (brown) are immune to Fire.
- Castles (yellow) are always populated.
- Any object adjacent to a populated object will also be populated.
- Houses (white), Pyramids, Monuments and Towers have to be populated.
- Trees (khaki), Stones and Fires don't need to be populated.
- Taking objects cause a Fire to be the next object you place.
- ♬ ChipTone
- ♫ Audacity
- ✎ PikoPixel
- ♪ Dunes at Night by Ozzed
- 🜂 Burning Paper SFX by 15GKovacovaJulie
ASHES TO ASHES
(itch.io) A minimalistic minesweeper-inspired city builder.GAMEPLAY
- Click at an unoccupied spot to place the next object.
- Click an existing object to move it elsewhere, but at what cost?
- Fill the board with populated objects (no yellow crosses) to win.
- Press R to restart.
EXPLANATION
*Try to avoid reading this before playing for some sense of discovery!*
- Towers (pink) reveal objects at a distance.
- Fires (red) spread to adjacent objects.
- Pyramids (magenta) set adjacent objects on Fire.
- Monuments (lead) and Stones (brown) are immune to Fire.
- Castles (yellow) are always populated.
- Any object adjacent to a populated object will also be populated.
- Houses (white), Pyramids, Monuments and Towers have to be populated.
- Trees (khaki), Stones and Fires don't need to be populated.
- Taking objects cause a Fire to be the next object you place.
TOOLS USED
- ▨ Unity- ♬ ChipTone
- ♫ Audacity
- ✎ PikoPixel
ASSETS USED
- ♥︎ 1-Bit Pack by Kenney- ♪ Dunes at Night by Ozzed
- 🜂 Burning Paper SFX by 15GKovacovaJulie