As a roaming farmer with no vegbucks or possessions to your name, life looks bleak, until you meet Chef Piedyn. She needs your help serving pies to the residents of Potato Town! Start from nothing and farm your way to becoming the best pie makers in Potato Town.
But BEWARE!!! The residents of Potato Town are incredibly picky and know exactly what sort of pie they want. Listen closely to their whims and hunt down the perfect ingredients from across town.
- WASD or Arrow Keys to move - Left click to interact with things - Right click to drop seeds - That's it, and remember to turn AUDIO ON!
- Code & Level Design: James Flannery (AKA Flan) - Audio & 3D Modelling: Lewis Thompson - Voice of Chef Piedyn & Vegetable Faces: Lucy Meredith - Other voices: Emmie Meredith
really great game, and amazing concept! I feel you can build up more on this concept and make a pretty good indie title. I just wish there would be a goal i could work towards instead of just unlocking farming lands
I like the audio cues and music notes, and it was fun to make weird pies. That said, is it just me or were both the fourth plot of land _and_ the beet completely unused? I couldn't find anyone who wanted a four-ingredient pie, nor anyone who wanted beet in their pie.
@philomory That was one of the things we missed out due to time constraints. We initially didn't have the coloured notes coming from customers, and the game was near impossible, so we spent time on getting those in rather than 4-note customers. I'm super glad you finished the game and wanted more though :D
I thought this was so fun, and I really liked the puzzle aspect of having to identify the notes and colors and find the vegetables. (Also wanted 4 note customers!)
This is great! Very innovative use of the theme. I enjoy the low poly aesthetic, the music is relaxing, and the voiceovers are a nice touch. The note matching/pie mechanic is creative and I had a great time playing. I think it would be better to have the player face the movement direction rather than the mouse cursor. Excellent submission!
Cool concept! There are a couple weird mechanical things, like that you're really just moving plants instead of growing them, and the audio notes are unnecessary with the color note graphics.
I like that you don't have to be real close to things to pick them up, and the voice acting was great!
I didn't hear any background music, and it would be nice if there was more of an endgame, but you made a fun world to glide around in, so great job!
The use of theme might not have been very original, but the gameplay mechanics themselves are quite creative.
I was pretty confused at first, when I collected first few carrots and then the cook was constantly "waiting for vegs". In part it was because I somehow focused on the patches yet to purchase, not noticing the already available ones. ^^'
After I explored a bit and playing around with planting vegetables I finally figured out how pies are made, mostly going by the colour rather than the sound. After that, things got clearer and I finally earned a few vegbucks, eventually affording the third patch.
Then, after making one three-note pie and fruitlessly searching for the green vegetable, I accidentally ran out to the water, and from there I fell off the map entirely. So I had to restart. >.
Tbh, without the colours I wouldn't have known where to start. Was quite fun to figure out and I had a good time searching for the seeds. It was a bit slow and I wished for a backpack so I wouldn't have to gather the seeds one by one. Overall, quite fun. Might have learnt a bit of music by accident ^^
Solid graphics and animations, I was wondering if you have heard of smooth shading in Blender or if the rough edges were a design choice?
In the beginning I had a weird graphics glitch, where red and blue were seperated like in old 3D-movies, I could fix it by tabbing out of the game (windows-button).
Took a while to learn how to make a pie, but the audio whistling thingamajig was fun! Music fits the setting well, and the voiceovers were nice to hear. Would be nice to have an inventory so it's not necessary to go back and forth to pick up seeds.
...Can pick up seeds from a distance as long as the plant is in sight. Same with planting seeds from a distance, as long as the plot is in sight. Makes the work easier, but...is that supposed to happen?
Comments28
I unlocked the fourth patch, but could not find anyone interested in a four-flavour pie... was I just not looking hard enough?
Also I managed to glitch out of the map in the bottom-right, but I got back in via the bottom-left.
https://www.twitch.tv/videos/492198390
Really Good Job! Keep it up!
another thing, I fell out of the map :/
I just took some time to understand how the game work, but once done, it's very funny to play :)
well done :)
I like how you are able to interact with the ball as well.
I like that you don't have to be real close to things to pick them up, and the voice acting was great!
I didn't hear any background music, and it would be nice if there was more of an endgame, but you made a fun world to glide around in, so great job!
I was pretty confused at first, when I collected first few carrots and then the cook was constantly "waiting for vegs". In part it was because I somehow focused on the patches yet to purchase, not noticing the already available ones. ^^'
After I explored a bit and playing around with planting vegetables I finally figured out how pies are made, mostly going by the colour rather than the sound. After that, things got clearer and I finally earned a few vegbucks, eventually affording the third patch.
Then, after making one three-note pie and fruitlessly searching for the green vegetable, I accidentally ran out to the water, and from there I fell off the map entirely. So I had to restart. >.
Solid graphics and animations, I was wondering if you have heard of smooth shading in Blender or if the rough edges were a design choice?
In the beginning I had a weird graphics glitch, where red and blue were seperated like in old 3D-movies, I could fix it by tabbing out of the game (windows-button).
Had a good time, manages to build a nice little game world really quickly and especially like the theme and VO.
...Can pick up seeds from a distance as long as the plant is in sight. Same with planting seeds from a distance, as long as the plot is in sight. Makes the work easier, but...is that supposed to happen?