Blocky Jump

by yahub
Overall★★★★★★★★★★3.67
Fun★★★★★★★★★★3.67
Innovation★★★★★★★★★★4.00
Theme★★★★★★★★★★3.75
Graphics★★★★★★★★★★2.33
Audio★★★★★★★★★★2.00
Humor★★★★★★★★★★2.38
Mood★★★★★★★★★★2.67
You start with nothing, you need to collect cubes to attach to yourself and overcome obstacles.
Collect all 24 cubes, place them all and go to the finish.

All assets made from scratch

Tools: Unity

Comments8

Cpokered
Cpokered8 Oct 2019, 21:24
Fun game. I do not really understand how blocks work but it was fun figuring things out.
Wolfens9 Oct 2019, 16:40
Nice one, I needed some time to understand how the blocks works but that's a very good game, love it :)
Florian Oster9 Oct 2019, 16:42
Placing blocks under yourself while jumping is a bit hard but the idea is really good, i would like to see a finished version!
WhatNameGames
WhatNameGames9 Oct 2019, 16:46
This is really interesting, I like the concept and the art is nice and simple.
Sir Galloy De Fierpâté9 Oct 2019, 16:47
I like the concept of placing the blocks where you want to advance trough the game, but ended up blocked at the elevator. It was fun thanks
quin9 Oct 2019, 16:48
I love the concept and while the graphics are simple, they do the job.

The audio provides solid feedback but gets repetitive. More variety or at least reducing the sharpness could help.

The increase in puzzle complexity could probably benefit from some balancing.

The controls becoming more sluggish when you have more unused cubes takes some getting used to, and I'm not sure I see how it improves the game.

For jumping, a fairly common feature is that if jump is released and pressed again before landing, it is treated as a new jump upon landing. This would improve the feel of the controls somewhat.

With some post-LD polish this could be a fun diversion in the vein of The Impossible Game.
YaHUBauthor9 Oct 2019, 19:33
@quin
Thanks for the feedback :D
I am aware I made few shortcuts just to finish the game in time.
And the jump is detected few moments before landing, I probably should spend more time adjusting the delay.
quin10 Oct 2019, 00:47
Also I recommend the (currently preview) Pixel Perfect Camera package in Unity, this will avoid the occasional tearing on the tilemap. It took some work to make it behave but it prevents any sprites' pixels from being misaligned with the camera.

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