Blood Pact

co-authored: @gingerstork
Overall★★★★★★★★★★2.92
Fun★★★★★★★★★★3.33
Innovation★★★★★★★★★★2.50
Theme★★★★★★★★★★2.08
Graphics★★★★★★★★★★4.50
Audio★★★★★★★★★★3.17
Humor★★★★★★★★★★2.92
Mood★★★★★★★★★★2.80
After losing her physical form in a bet against the Demon King. Ira sets out making additional pacts with the demons of the Netherworld to confront him once again.

Team:
Christoph (Modeler, Rigger and UI),
Keenao (Programmer and Effects),
and Lucas (Music and Sound Effects)
Tags: #3d
Genres: action, adventure

Comments9

Kushimoto7 Oct 2019, 23:32
Excellent art. Missing a lot of environment hitboxes, but the animations and attack system were solid. Enemy knockback or stun on hit would have brought the combat to the next level. Solid job!
theStoff
theStoffauthor8 Oct 2019, 03:55
Thanks @kushimoto! It is too bad we couldn't get the collides in on time but I'm glad you liked the experience overall. I'm really proud of the team. My partners were great!
Kalliber8 Oct 2019, 14:53
Visually very pretty! Gameplay is a bit lacking and missing alot of the feedback things such as hit registration/sounds etc. Has potential to be something great with a bit of polish!
Artyom Volkov
Artyom Volkov8 Oct 2019, 15:01
The art style of the game is strong, but I see that you tried to make a bigger game, but couldn't manage to do it. It's sad, but it's ok for a jam, I also cut my idea drastically. Nonetheless, next time pay attention to a movement, right now it's pretty blank and doesn't entertain. Also, make some kind of small cooldown on a roll, now I can roll eternally.
miu
miu8 Oct 2019, 22:38
I tried to play it but pressing A doesn't work for me
theStoff
theStoffauthor9 Oct 2019, 02:20
@kalliber Yeah sadly we ran out of time for that. Would be great to polish it some day.

@artyom-volkov deeeeefinitely over-scoped haha. I'll admit I realized that going in but just wanted to have fun. If we continue this. I'll be sure to relay this to the team :)

@miu Sorry it's really not clear but it's accounting for gamepad input.
pandan
pandan9 Oct 2019, 06:43
I wont repeat what's been said but, i was definitely taken aback by finding the door so quickly on the second level for it to be the "END"

The art is fantastic, presentation, story, etc. I suppose what Artyom said is the most true.
the ambition was really high and the 72 hours is just not enough.

nice entry, i wish you all the best!
theStoff
theStoffauthor9 Oct 2019, 17:49
Thanks @Pandan! Yeah it's too bad we had to make it so short. We may not have implemented everything we wanted but definitely learned a lot while making this and I think that's what matters. I'm very happy you enjoyed the presentation of the game! That was an important aspect for us.

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