@snesgaard Much faster and he would blaze through the map. Originally he was much slower. I actually thought he was going a little too fast right now. I will contemplate your suggestion. :slight_smile:
@gilokko Having Brian run at ludicrous speed throughout the level would also be kind of fun :) Btw glad to see Godot getting some love here in Ludum Dare!
This was cool and having the floor change to hint progression was so great. Are there multiple endings to find? The HTML5 version wouldn't run correctly for me on Chrome but the Windows one worked easily.
@instafluff No, just one. I was originally going to make the "true" love location random but I didn't implement that. Maybe in a pos-jam update. Yeah, that's why I said to run on Firefox or EdgeHTML, Chromium-based browsers have problems opening it. In the Godot docs it says this: > Many browsers, Chromium-based browsers specifically, will not load exported projects when opened locally per file:// protocol. To get around this, use a local server.
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Yeah, that's why I said to run on Firefox or EdgeHTML, Chromium-based browsers have problems opening it. In the Godot docs it says this:
> Many browsers, Chromium-based browsers specifically, will not load exported projects when opened locally per file:// protocol. To get around this, use a local server.
You can also play an embedded version here: https://itch.io/embed-upload/1719250
Edit: I made a website as well at https://gilokk0.github.io