
ChopChop

ChopChop is a simple farming/survival/wave fighting game!
On the days you are the Lumberjack Bob Schlobbels who is living a peaceful farming life.. but at night killer drones are attacking the farm! They want the recipe for the secret banana cake.
You need to defend your farm and yourself. Build legendary weapons and defense mechanisms like fences and automated ballista!
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We have made a few minor bug fixes and uploaded a new version:
- The world border is now fixed (you can't run off the world)
- Mouse sensitivity is now halfed
- Cursor is now hidden on desktop builds
- Main Menu UI resoluation now looks good on high resolutions too
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Comments19


kevinworkman12 Oct 2019, 04:54
This was pretty ambitious, nice job. I had some troubles with the controls though, I think the mouse sensitivity might have been a little too high for me, and it was a little laggy which made it hard to click on things. But the graphics were pretty great and the crafting system worked well, so nice job!
MaxyMax12 Oct 2019, 04:56
You guys made a survival game for a jam?! Are you mad?! That's super ambitious and I'm very impresses with the progress y'all made!

Tero Pulkkinen12 Oct 2019, 06:11
nice lilttle world. But I dont think there is anywhere where mountains are placed like that.

jakemchugh112 Oct 2019, 06:31
This is incredibly ambitious, I am surprised how put together this is for a 48 hour game jam

Mickxe12 Oct 2019, 06:55
Really neat game! I could see myself playing this even outside of LD. You might want to put in some boundaries around the level, or kill the player if you walk too far and fall off the edge of the hills. :D
GoupixM12 Oct 2019, 08:01
Wow, it is a big game for a game jam ! Congratulations ! Graphisms are really beautiful and gameplya is fun ! Good work :D

Japayne15 Oct 2019, 11:09
If I had something better than a 4 year old laptop, I might be able to enjoy and rate this, haha

sillyman98715 Oct 2019, 11:19
Really neat and awesome except that an error came up and it crashed.

Vovin15 Oct 2019, 11:26
This is a lot more functional than I would expect from a ```farming/survival/wave fighting game``` (that's a lot of things) made in a game jam, nice work :thumbsup:
Things I enjoyed:
* very ambitions scope for a jam
* lots of content
* nice graphics
* good, integrated tutorial
Some things that I think would make the game more enjoyable:
* weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing
* no way to recover after walking out of bounds
Things I enjoyed:
* very ambitions scope for a jam
* lots of content
* nice graphics
* good, integrated tutorial
Some things that I think would make the game more enjoyable:
* weird controls: mouse sensitivty is off the charts, attacking only works when facing the drones, so no winding up swings while strafing
* no way to recover after walking out of bounds

jkniest15 Oct 2019, 11:36
@vovin Thanks for your feedback!
Normally it shouldn't be possible to walk out of bounds. I guess some colliders are wrongly placed or something. We'll probably make a bugfix release were we fix the mouse sensitivity and the out of bounds error.
Also as @sillyman987 said, sometimes the game crashes. It seams to crash when a player / base dies. We'll also look into it.
Thanks to all for your valuable feedback!
Normally it shouldn't be possible to walk out of bounds. I guess some colliders are wrongly placed or something. We'll probably make a bugfix release were we fix the mouse sensitivity and the out of bounds error.
Also as @sillyman987 said, sometimes the game crashes. It seams to crash when a player / base dies. We'll also look into it.
Thanks to all for your valuable feedback!
FedorL17 Oct 2019, 09:10
A lot of progress for 48hours!
The small issue I found in html5 version - the camera is constantly autorotating to the left, so to go right I needed to compensate this by moving mouse right real fast. I guess its unintentional :)
The small issue I found in html5 version - the camera is constantly autorotating to the left, so to go right I needed to compensate this by moving mouse right real fast. I guess its unintentional :)

croewens17 Oct 2019, 09:15
Wow damn. Great submission. Idk why but reminded me of the first rust release (that was playable in the browser). Especially sick considering this was done in less than 72 hours! Had some problems with the controls and the mouse felt a litle to sensitive! Keep it going guys!!
kack3y18 Oct 2019, 11:19
mouse is really really too much sensitive ! I can't play sorry ^^
arts seams good, and it seams to really fit the game :) pretty neat music btw
arts seams good, and it seams to really fit the game :) pretty neat music btw

Roka Josh18 Oct 2019, 12:46
Very fun game, would love to see this be developed into a proper game with more content and perhaps some random/procedural elements? Great job!
fabula_rasa18 Oct 2019, 13:35
You did an extremely impressive job in this short amount of time! The graphics were nice and I enjoyed the gameplay. I think the fence could use a gate, felt strange to keep jumping over my own fence :wink:
I can confirm that the game crashes when a player dies. Seems to do it quite consistently, at least for me.
I can confirm that the game crashes when a player dies. Seems to do it quite consistently, at least for me.

Esben Jensen18 Oct 2019, 14:44
A very complete game, great job. One thing I missed is a more powerful swing, it can really makes a difference for how the game and the combat feels.
Bungalow19 Oct 2019, 02:16
Great little game with a some really well done systems! Awesome job!

ryzy2727 Oct 2019, 15:39
Great, well polished and balanced game. I like that you took time to adjust rewards so that I could buy something every day.
I have magaged to get to day 10, after that I got already reported error, but I don't think it was because of player death for me, might be because the building got destroyed.
One thing I'd like you to change would be to allow player to attack with pickaxe, not just axe, even with the same bonus.
Awesome graphics and animations. Background music, although short didn't feel too repetitive, complemented with fitting SFX (perhaps randomize pitch a bit +/- 10% works nice for me - I'm not sure if you did that, if you did I didn't notice)
Great job and I hope to play your next game in April. Cheers!
I have magaged to get to day 10, after that I got already reported error, but I don't think it was because of player death for me, might be because the building got destroyed.
One thing I'd like you to change would be to allow player to attack with pickaxe, not just axe, even with the same bonus.
Awesome graphics and animations. Background music, although short didn't feel too repetitive, complemented with fitting SFX (perhaps randomize pitch a bit +/- 10% works nice for me - I'm not sure if you did that, if you did I didn't notice)
Great job and I hope to play your next game in April. Cheers!



The visuals in the game were simplistic, but definitely worked in conveying what was going on. Some of the animations, especially for chopping down trees, felt a bit slow, but in general the ones that you had were pretty good! The audio was also simple but effective, although the background music felt a tad bit repetitive. It might be too much to ask, but it also would've been nice to see some other music, or perhaps a lack thereof, during the nights.
Overall, it does implement starting with nothing, with the player having to craft everything they need from scratch, and the gameplay was fairly fun and thought out. Nice work!