Make the colony from nothing but pieces sent from earth.
Tetris like game, use wasd or arrows to move piece. Click on the side panel to queue the pieces you need and try to fill up the image as fast as possible. Avoid to have blocks outside the outline!
I am still not sure if it goes well with the theme but the game is enoyable, it is fluid and sounds are nice tho it is hard to play with such a "low droping piece line".
@duboisaxel@radgegames in theory you are starting a colony and to do that you start with nothing. A piece at time you place down buildings (the white profile). We kind of failed to convey that it seem! :)
The idea of Tetris is both a plus and a minus of this game. An interesting interpretation of the idea of an old game makes you play again and again! But visualization is not new, it’s sad (
@lionserge Yeah we know!! We were 2 programmers that work from monday to friday and wanted to do the jam laid back and relaxed(no sleep lost!:P we even took long breaks!). Sadly art is not really our things :( Will try better next time!! @whatnamegames thank you man! :) @optus23 Thanks! I tryed my best in making the game feel a bit faster in how you use the wasd commmands but we ran out of time because of bugs! :D
@eymrich hahaha, we uploaded the release 17 seconds before the limit time bcs a bug :). We had to cut the last two levels, but now is already fixed in the post Jam!!!!!
Interesting puzzle, but the controls feels a bit wierd ("down" drops the whole way down and doesn't allow me to shift the piece at the end of the drop. I'm still not 100% sure what to do with the pieces. Sorry, but I didn't stay long enough to finish the first level. I think a much smaller first level and then progressively increasing the size and complexity would have helped me stay longer.
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Will try better next time!!
@whatnamegames thank you man! :)
@optus23 Thanks! I tryed my best in making the game feel a bit faster in how you use the wasd commmands but we ran out of time because of bugs! :D
I think a much smaller first level and then progressively increasing the size and complexity would have helped me stay longer.