I made a really weird, somehow visual novel type style creation simulator. Basically, you decide on how you want life, death and the universe to be created and then you can try to make it a fun place to live, based on random events and decisions.
Lots of stuff didn't make the final cut and lots left to be desired, but I don't really have any time left for today. I really wanted to make something with this theme and came up with something weird and also decided to use something I've never used before.. So there you go! Any and all feedback greatly appreciated.
This was incredibly entertaining. I loved the dinosaurs (though they kept snacking on my humans). Played through it again (avoiding the dinosaurs) and was wondering if there was an end and indeed, a truly fitting ending for such a game.
@jwiggs Thanks! I intended to have many more events involving dinosaurs and eventually both humans and dinosaurs but time ran out, so I just made it reeeeaaally hard for the humans to survive (for now). The game has a huge amount of endings :D
@christophebessette Thanks! You could just restart and play from the start again. The slider part is a puzzle that may require Google or some scientific knowledge of the atmosphere, but yeah, maybe I should've explained that better or removed it alltogether.
This is really well made! Despite the events being random, I felt that my choices had an impact, especially when the explorers came back with exotic food. Additionally, your sense of humour is golden!
I like it! It was pretty intriguing and feels like you put a lot of effort into the humor (which is good). I really like making choices for humanity, although all of my humans ended up dying out due to depression... so maybe it's a good thing this is just a game!
This game really feels complete by its various paths. Having the last path you wanted would have been a luxury, as there are already plenty of details in subpaths that are really enjoyable. And yes, they are funny ;) conrgats
@ivanpavlov Whoops! That is apparently a feature of the engine/tool/maker (Ren'Py) I didn't even notice. I think I would've deactivated that, if I had known about it because I really didn't do that myself and I wouldn't want it to affect any ratings. Maybe adjust your rating, if you gave one. Thanks for telling me about it, though! And thanks for playing!
Lovely little game that starts as a text editor but turns into a wacky Earth simulator. Many different paths lead to dead-ends, which is fun and encourages multiple playthroughs. For hard mode, always spawn Dinosaurs on the planet, you can still win. Events become repetitive and often don't make sense for the amount of people on the planet (expeditions while you have 8 billion, or a new play is released while you have 20), so hope you polish and expand that part some more, since those events are the core "gameplay" here.
I was having a good time by playing a absent God, humans were populating and they were happy. Then I received a message saying that the humans were populating too much and my numbers went from 2K humans to -4K, then I lost the game because I ran out of humans. Some miss calculation finished my game way too early for me. But still, this was a really interesting concept and I had a lot of fun. Good job.
@scott-armstrong Thanks! Yes, I grossly misjudged how much time it takes to add and refine events and play through them to see if they make sense and how they balance each other out. Starting out, I had 3 tiers of events, depending on how many humans (and/or dinosaurs) are alive but after a few hours of fleshing out just a couple of events, I scrapped it for now. If it ever turns into a real thing, I will most definitely polish and expand on the events a lot.
@hcursino Thanks! Yes, some events are way out of balance. I heavily misjudged just how difficult it is to balance stuff and get the math "just right". Due to time limitations I eventually scrapped "tiered" events, so from time to time a calculation goes horribly wrong. It's probably the text-adventure version of physics going haywire :D
That *boop* explosion made my heart go nuts :laughing:. I miss some kind of soundtrack, and the sounds that were in the game were a bit too loud. I liked the number of choices and how everything changed, because of some of them. The random events were insteresting. Good job overall!
The menu is very clear and nice, the narrator who help to break the 4 wall is a very good idea and add some humor, althrough graphics are so pixelize, with better graphics and a touch of animation there will be a great game. A good idea !
interesting. managed to get to 600k humans, then i suddenly died? dunno why, faith was lvl 2. happiness was above 200. oh well... having a small animation running at the bottom of the screen, showing the building of a shrine, or going to war. would make this realy funny, if the small animations are made funny ofc... gj :dog: :dog: (something "easy" like, running from left to right. a bunch of vikings or something)
That was interesting. I also suddenly died, had a few thousand, the previous event was building a temple in the wilderness, next it popped up "population is growing at an alarming rate" or something, but it said Humans: 0 in the corner...
@robowarrior1982 thanks for playing! Yes, I suck at making graphics. For a Jam entry or an iteration of this, I would definitely work with an actual artist on the graphics :D
@lombax Thanks for playing and the ideas! I can't really do graphics very well but what you're suggesting sounds great if I ever revisit the project. Also, you died because the humans were "too happy" .. I think I didn't really make this clear enough in the narration.. (also it doesn't really make sense, but I wanted to put a cap on things without doing too much math again)
@jimbly Mh, sorry! This is probably a math error that's my fault :D I never worked with this engine before, so its "flow" sometimes lead to .. "interesting" results. Thanks for playing and thanks for telling me, I'll investigate and see if I can find any issues :D
Very interesting game, there could definitely be more content to keep it from being so linear, but it's a game jam so that's all understandable. I had a load of fun going through everything, but after a few minutes everything seemed to stale out and get a bit too repetitive.
Very good game, I really enjoyed the relation with the narrator. Finally my favorite part of the game was before even the creation of the universe x). Good job!
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@christophebessette Thanks! You could just restart and play from the start again. The slider part is a puzzle that may require Google or some scientific knowledge of the atmosphere, but yeah, maybe I should've explained that better or removed it alltogether.
Thanks for playing!
*boop*
Definately the best game i've played so far!
@hcursino Thanks! Yes, some events are way out of balance. I heavily misjudged just how difficult it is to balance stuff and get the math "just right". Due to time limitations I eventually scrapped "tiered" events, so from time to time a calculation goes horribly wrong. It's probably the text-adventure version of physics going haywire :D
having a small animation running at the bottom of the screen, showing the building of a shrine, or going to war. would make this realy funny, if the small animations are made funny ofc... gj :dog: :dog:
(something "easy" like, running from left to right. a bunch of vikings or something)
Also, no touching!
@lombax Thanks for playing and the ideas! I can't really do graphics very well but what you're suggesting sounds great if I ever revisit the project. Also, you died because the humans were "too happy" .. I think I didn't really make this clear enough in the narration.. (also it doesn't really make sense, but I wanted to put a cap on things without doing too much math again)
@jimbly Mh, sorry! This is probably a math error that's my fault :D I never worked with this engine before, so its "flow" sometimes lead to .. "interesting" results. Thanks for playing and thanks for telling me, I'll investigate and see if I can find any issues :D