In the Cherokee creation story, the world was formed when Dayunisi, the Water Beetle, left the sky realm to find more room. When it found only water, it dove to the bottom of it and brought back some mud. This mud began to grow until it became the land mass we know as Earth.
So here's a Terraria clone.
I didn't quite manage to finish it in time, so there's no end goal, the powerups don't actually work, and the map is relatively small. And, as seems to be tradition with me in these jams, I never got around to programming the death mechanic properly.
i dont know how to get money but i built some underwater structures! i understand you ran out of time, but it's a great concept that was implemented well. Also losing your hp could be made easier.
I built a nice money-making platform, because I wanted those clouds whether they buffed or not. It was fun. The art was good, even though I wish the character was animated. The sound and music fit the game well.
@barrier@blobo@pranavftw Do you mind if I ask you which OS you're using? Because Buzzard is supposed to come every 80 seconds to drop coins on any block above water. It works fine on my end, so I'm wondering what's going on here.
Got the start of a Terraria like game here. Different block types are cool. One suggestion might be to attach swapping changing my tool to mousewheel instead of Q and E? In unity you can use Input.mouseScrollDelta.y which will be either -1 or +1 when the user scrolls the mousewheel.
@candlesan I was thinking about doing that, but I had my heart set on using the scroll wheel for zooming in and out, and I felt that using Q and E wouldn't be the end of the world. But in the end I agree that the mouse wheel is the better option. I'll keep your advice in mind for future jams!
I think my favorite mechanic is that different blocks can only be built in certain ways, although it was a little buggy (sometimes I was able to build dirt on the sides of things).
@honey-pony Thanks for playing! Yeah, I think I forgot to tag a lot of things, so it only checks if there is *something* underneath, be it a block, a coin, or even the player themselves.
The whole game is a water level. Water level, man! I wanted to dig and discover but having to go up for air all the time made it a bit more stressful, I would enjoy the game much more if I was a fish or something. I saw there was a more breath upgrade that you were planning to implement, maybe that would change the game completely. I would definitely like to see more of this if you ever push the project forward, nice initiative :)
@ogre@hiroboto Okay, so that makes six people who haven't got any money and I still have no idea what's going on. I can only think maybe they didn't build above the water's surface, but that doesn't seem to be the case.
Either way, I ran out of time to program in the powerups so you're not missing out on much tbh.
Graphics and sound is nice. There is a bug where you just don't need any money to win the game... the bird is suprising but i just couldn't know he gives money... maybe if he cloud throw the money all the time and it just break in water it would give more information that you need to build some kind of platform.
at 1st i though it's going to be something between subnautica and terraria but sadly it's not
This game was a lot of fun! I spent most of my time building my house :laughing: , the building and destroying reminded me a lot of Terraria! I thought the underwater physics also worked nicely! The audio was also very fitting to the games overall fun and enjoyable atmosphere! Overall, this is a very good jam entry!
I came here after reading your Post-Mortem. I like the building mechanic of the game! And the music as well. It took me a while to figure out that the different blocks could be placed in different ways, but after I found the text explanation, I quickly noticed that I could slowly climb up with just three blocks (at least one grey) or with two purple blocks. I reached the heighest cloud in that way, but not nearly with enough money. :wink: After that I finally explored a little but deeper and found the wood, which was very nice to create stairs. :) Nice entry, I enjoyed playing it! With some more work, you could turn it into a nice Post-Compo game! :)
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@barrier @blobo @pranavftw Do you mind if I ask you which OS you're using? Because Buzzard is supposed to come every 80 seconds to drop coins on any block above water. It works fine on my end, so I'm wondering what's going on here.
Looking forward to seeing what you do next.
I think my favorite mechanic is that different blocks can only be built in certain ways, although it was a little buggy (sometimes I was able to build dirt on the sides of things).
Either way, I ran out of time to program in the powerups so you're not missing out on much tbh.
at 1st i though it's going to be something between subnautica and terraria but sadly it's not
Oh well game Jams are still always good practice.
Oh well game Jams are still always good practice.