Dead on Arrival

Dead on Arrival

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overall: 2.62
fun: 2.50
innovation: 2.75
theme: 2.38
audio: 3.00
humor: 2.12
mood: 2.62
Top-down shooter about reversing the flow of time, starting from your death and getting a second chance on life if you can retrace your steps

Gameplay:

All enemies start out dead and you need to "un-shoot" them to raise their hp. Once all enemies are at full hp, the door to the next room opens. Be careful, as if you stay in an enemies sights for too long, you'll also get "un-shot". If you reach full hp, you create a time paradox, and it is game over.

Enemies:

--Normal enemies(blue enemies): Normal movement, normal damage, normal shooting speed, and normal hp

--Scouts(green enemies): Fast movement, less damage, normal shooting speed, and less hp

--Snipers(brown enemies): No movement, high damage, faster shooting speed, and higher hp

Controls:

--Standard WASD movement

--Press space to shoot at enemies

--Press shift to start a short dash, moving at increased speed for a short time

--Press Q to temporarily disappear and reappear, allowing you to reset enemy agro. This has a long cooldown.

--Aim using the mouse\*

\*Highly recommended you use a mouse, as track pads break the aiming mechanism

Made in lua with a team of 4 programmers working on the game: Colin Stone, David Hewitt, David Krug, Andrew Briand. Music made by Sean Flynn.
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