
Deep Space Mining
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Deep Space Mining - Play as an eager but pennyless mining magnate. Start by taking a loan to buy your first ship(s), then gradually build up your Net Worth as you expand your mining empire !
But beware ! Pirates might take an interest if you grow too big...
Made by Marc "Hoshi" Jacob (Game Design & Code) and Martin "Permilias" Jacob (Graphics & UI Design) on Unity.
Spent around 35h on this game, total. I do plan on working on the game further after the jam (obviously the jam version will be separate from the version on which I'll add more features, I'm no cheater). Such features would include but not be limited to :
- Radar to show what's present around the ship outside view (to get a better idea of the situation, where the pirates are...)
- Proper NPC management interface :
- Configure the behavior of your miners and fighters.
- Assign them to zones or fleets
- Dynamic fleet system (and fleet of fleets...) for easier mass control and real empire building
- Dynamic station building & destruction
- Dynamic economy (based on supply, demand, and inflation) with production and resource consumption (ships will no longer be spawned from thin air).
- NPC factions with dynamic diplomacy, territory control...
- Astronomical scale : add a warp drive to warp to other sectors of the map.
- Add more sectors.
- More ship sizes (Fighter < Frigate < Destroyer < Cruiser < Battlecruiser < Battleship < Capital)
- More ship types (haulers, radar ships, construction ships, support ships)
- Dynamic equipment fitting system
I'll be streaming the development (just as I did during the event), and maybe some gaming too, at : https://www.twitch.tv/hoshiqua.
But beware ! Pirates might take an interest if you grow too big...
Made by Marc "Hoshi" Jacob (Game Design & Code) and Martin "Permilias" Jacob (Graphics & UI Design) on Unity.
Spent around 35h on this game, total. I do plan on working on the game further after the jam (obviously the jam version will be separate from the version on which I'll add more features, I'm no cheater). Such features would include but not be limited to :
- Radar to show what's present around the ship outside view (to get a better idea of the situation, where the pirates are...)
- Proper NPC management interface :
- Configure the behavior of your miners and fighters.
- Assign them to zones or fleets
- Dynamic fleet system (and fleet of fleets...) for easier mass control and real empire building
- Dynamic station building & destruction
- Dynamic economy (based on supply, demand, and inflation) with production and resource consumption (ships will no longer be spawned from thin air).
- NPC factions with dynamic diplomacy, territory control...
- Astronomical scale : add a warp drive to warp to other sectors of the map.
- Add more sectors.
- More ship sizes (Fighter < Frigate < Destroyer < Cruiser < Battlecruiser < Battleship < Capital)
- More ship types (haulers, radar ships, construction ships, support ships)
- Dynamic equipment fitting system
I'll be streaming the development (just as I did during the event), and maybe some gaming too, at : https://www.twitch.tv/hoshiqua.