Grow grass, trees and other plants to reclaim the desert and combat climate change. On the way you have to beat fires and infestations putting in danger all your effort.
You win if the Carbon Dioxide is lowered enough and your forest is big enough before the time runs out and the runaway greenhouse effect makes the area uninhabitable.
Controlls: - Scroll and Right click to look around - Left Click for everything else - You have to hold down the ⏩ Button to speed up time
While we were a relatively big group (8 People), our experience in developing games and time planning itself was quite lacking. We noticed far too late the difficulty to create a fully working hex grid.
Special thanks to MatthiasF (Artstation) for doing the comic art.
Changelog v1.1 (10.10.2019) - Finally found the problem for invisible vegetation in the late game - Major Balancing Update
Can't seem to run it properly on my laptop. I get a white screen with UI in game and can't do anything excpet look at the buttons and the CO2 meter. Love the intro and the music though.
What was with the story! I don't want to cry today!
That being said, I can tell a lot of work was put into this game. Lots of coding and design, and feels polished. Good job. I don't believe there was a way to exit though?
We are still working some open issues: - ~~The chance to drop saplings is too low for trees.~~ Fixed - Sometimes most of the vegetation vanishes in the late game - ~~Seed and Sapling count in the toolbar is unreadable if > 9~~ Fixed
The contrast between the intro and the game was quite surprising but I had fun doing my part for the planet and planting trees. For a long while I was rapidly clicking the fast forward button not realizing that it's actually better to hold it, fml. My trees sorta just caught on fire and bugs rekt my stuff but before I closed the game I had to go back and watch the intro again.
By dint of playing and putting plants, the game showed me more plants, some came back but it went after, it's really a shame that I a little spoil the game experience. Otherwise nice game!
Hey! This was an epic game for sure! The story at the beginning.. it was super sad and honestly made me feel sad ;_; Very good job on that. Otherwise the graphic design was a bit lacking, but it definetely did not stop me from spamming the trees and plants hard AF, which was a lot of fun. I'm pretty sure I didn't save the world or fully get the idea behind the game, but I had fun! Which is the most important thing for me. At some point the plants just disappeared though, which I don't know if it was intentional. But other than that a really symphatic and cool game done in the 72 hours, lots of work behind this! Good job guys!
The game idea was cool and the art style looks very pleasant. I did notice a few things that bothered me. * If something happens to plants that you only have one of before they give you seeds, you are pretty much doomed. It would be good to have some possibility to put out the fire or remove bugs at the start of the game at least. * The fast forward button wasn't intuitive, I expected to click rather than hold. * The game field was too large, I would rather have slightly faster game on a smaller field, which would make fires and bugs a bigger threat
Great relaxing entry. Plants management was quite interesting. Waiting and watching them grow was surprisingly engaging thing to do.
I also encountered a problem when the plants disappeared, and maybe because of that, of maybe because my single pine tree refused to give the seeds till the end, I wasn't able to win.
Didn't expect that dark turn in the beginning, props to everyone who create the introduction. When I first got into game, I was a bit overwhelmed by the amount of information each plant had. However, when I got into the game more, I started to appreciate the depth of the plant management system. Maybe providing players with an interactive tutorial would help lessen the initial overload of things to take in.
A very interesting game. Not my kind of game, but it made me very focused. I think it's because I really want to do something for the planet. I really liked the handmade drawings, but they contrasted with the art of the game. Leaving a uniformity in art makes it more uniform. Calm music helps in concentration. Congratulate your sound designer for me. This is one of the games that I will save here on the PC to reach the end.
Good one here. Even though there were a couple of bugs (faced that vanishing myself), i am myself into that kind of meditative gameplay. Also noted that it was actually taking my system's language and displayed months in it (Belarusan in my case :)). Maybe i missed it, but didn't see any effects of lightnings and deseases. I think dding those would've improved the gameplay
Thanks for all the great comments about our game. 1. Finally we found the reason why the vegetation and other sprites disappeard in the middle of the game. (The problem was the "Chunks" Rendering Mode of the Unity Tilemaps and we searched bugs in our code for nothing.) 2. Additionally we tweaked the balancing for our vegetation to make the game more enjoyable :)
There are better ways to obtain water than making people cry :( omg that intro. Seriously, really nice concept, love the message and it was relaxing to play. I just have some issues with the button, wasn't sure if it was working since it made no feedback. I had to search in the comment section and found that you need to hold it, so I could play and enjoy it but it wasn't very intuitive. Cute entry!
This is actually a pretty neat game, it has a strategy that you have to learn and everything... even though I didn't know what I was doing. oh and one more thing, what was with that intro though? That was a big pill to swallow man. A really great job nonetheless!
@yomissmar Thank yo for the nice comment. Yeah, we didn't really test the game enough before releasing, but I'll write the bit amout holding down the button in the main post above.
@euler-moises You wrote you were gonna save the game and beat it later. Maybe you want to try our updated version which is a little easier and also the trees don't vanish in the late game.
Nice game, one of the few that kept us playing for more than a few minutes, trying to beat each others scores. Pretty hard though, neither of us could win (we got to the second last segment). Spoilers perhaps, but is there an optimal strategy? I tried 5 long lines of trees each with a cactus connected, but it didn't seem to be enough.
Kind of had a peaceful simcity-like feel to it, which was fun! Unfortunately it shares a similar issue to simcity in that once you get going late in the game there is a ton of busywork (I guess pretty much mirroring what it would be like to actually plant these trees in real life, phew!). Would have loved some quality of life features so it wasn't a mind-numbing experience of just constantly collecting seeds and planting trees, but nevertheless, good job.
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That being said, I can tell a lot of work was put into this game. Lots of coding and design, and feels polished. Good job. I don't believe there was a way to exit though?
The game can be exited over the pause button in the top left.
- ~~The chance to drop saplings is too low for trees.~~ Fixed
- Sometimes most of the vegetation vanishes in the late game
- ~~Seed and Sapling count in the toolbar is unreadable if > 9~~ Fixed
Still, this is my kind of game, I love indirect environment manipulation
The contrast between the intro and the game was quite surprising but I had fun doing my part for the planet and planting trees. For a long while I was rapidly clicking the fast forward button not realizing that it's actually better to hold it, fml. My trees sorta just caught on fire and bugs rekt my stuff but before I closed the game I had to go back and watch the intro again.
10/10 would play intro again
I did notice a few things that bothered me.
* If something happens to plants that you only have one of before they give you seeds, you are pretty much doomed. It would be good to have some possibility to put out the fire or remove bugs at the start of the game at least.
* The fast forward button wasn't intuitive, I expected to click rather than hold.
* The game field was too large, I would rather have slightly faster game on a smaller field, which would make fires and bugs a bigger threat
Overall, good job!
I also encountered a problem when the plants disappeared, and maybe because of that, of maybe because my single pine tree refused to give the seeds till the end, I wasn't able to win.
Great game and especially great intro!
I really liked the handmade drawings, but they contrasted with the art of the game. Leaving a uniformity in art makes it more uniform. Calm music helps in concentration. Congratulate your sound designer for me. This is one of the games that I will save here on the PC to reach the end.
Congratulations!
This is our LD game:
https://ldjam.com/events/ludum-dare/45/soundscapes
Almost did it, but with invisible trees :D
Maybe i missed it, but didn't see any effects of lightnings and deseases. I think dding those would've improved the gameplay
Considering the game size, that's something we didn't even consider. Could definitely make thinking about placement more important.
Hello Testers =)
Thanks for all the great comments about our game.
1. Finally we found the reason why the vegetation and other sprites disappeard in the middle of the game.
(The problem was the "Chunks" Rendering Mode of the Unity Tilemaps and we searched bugs in our code for nothing.)
2. Additionally we tweaked the balancing for our vegetation to make the game more enjoyable :)
Spoilers perhaps, but is there an optimal strategy? I tried 5 long lines of trees each with a cactus connected, but it didn't seem to be enough.