Compo entry for the Ludum Dare #45 - "Start with nothing"
Your vision is dissipating slowly. Keep moving to locate yourself in your environment and use your platforming skills to find your way to the exit.
← and → to MOVE ↑ to JUMP ESCAPE to EXIT
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Everything was implemented with my own _'engine'_ (that does not support sound :rolling_eyes:) in C++ using the SDL2 and OpenGL 4.3.
The game may crash or show a black window at startup if your OpenGL drivers are from 2013 or before. *You should think about updating them* :grimacing:
I can't decide if I like the flashing or blocks or not. I think it could be great but lacks a little something to get away from the unfinished/buggy looks. Otherwise controls are great, it feels good to play.
I really like the idea and execution besides one thing: I HATE the slidy controls they don't belong in a precise platformer. Other than that this is really fun. Also, just wondering what engine do you use?
@c0d3d Thanks, I knew some people would have issues with the controls. Blocks appear based on the speed of the player so I have to decrease the player speed slowly to fade out the blocks.
The engine is mine, I wrote it in C++ using the SDL2 for the platform layer and OpenGL for the rendering. You can download the source code of the game and the engine on the itch.io page *Dissipate_SOURCE.zip*.
@igoreshka Erf... I'm not sure I can help you with this one. I'm using features of OpenGL 4.3 that was released in 2012 so you can try to update your graphics drivers but your hardware may not support this version if it's older.
Yeah, managed to go to the end of your game :) It was fun, even if I didn't really understood what happened before the 3rd or 4th level. The 8th level almost drove me crazy :) Nice job !
I really respect you making and using your own engine for the jam, and SDL2 is pretty great and also pretty involved for a jam. Good minimalist style alongside a use of simple color for that style.
I have no idea how one can develop a game in their own engine, I barely can do it in the simplest ones. This is fluid actually and I just wish you could add sound, but as you said the engine does not currently support sound, perhaps that is a nice feature to add.
Hey, I thought this was a neat concept, although I think the implementation on the fading could have been a little more binary, as the fading was a bit visually jarring. The graphics were pretty understated, but the platforming was solid. Thanks for the game.
Otherwise controls are great, it feels good to play.