
Ex nihilo
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
Ex nihilo (latin) means out of nothing, and that kinda is what this game is about. (It's basically the theme after all)
Ex nihilo is a city builder game, on an island, in the middle of the ocean. In our game, you obtain your own island for *free!* It's now your mission to make it into a money making machine
Every island is procedurally generated. Which means that it is 'random' in a sense. Essientialy, every island is different.
You manage your island and try and make it as wealthy as possible!
-Use WASD for camera movement
-Hold mouse1 and drag to rotate the camera
-Press E or click the button to open build menu
-While placing a building press R to rotate it 45 degress
-An interval or cycle, is usually every 30 seconds, a building uses or produces 'currency' each interval.
-Money is obviously a currency. You use it to buy stuff, you get it from tax-paying citizens.
-Power is a another currency in Ex nihilo. Every building either produces or consumes power each interval/cycle. If your power goes below 0, you lose money.
-Happiness is a currency as well. Your happiness determines how much money your citizens are willing to pay as taxes per interval.
-Your level is determined by how much XP you have earned throughout the game. *Pro-tip: hover over your level to show your progress toward the next level
-Unity (engine)
-Visual studio (programming)
-Blender (models)
-Reason (music)
-Paint.net graphics and sprites
*^ Procedural generation ^*
*^ Specialize ^*
Unfortuneatly the WebGL has a wierd error when loading the game, so the WebGL version doesn’t work at the moment. Please download the PC version or wait till the game is avaible for WebGL.
*You should know before playing the game that in it's current state the game has __a lot of balancing issues and bugs.__ We will try to fix these as soon as possible*
If you incounter any bugs or problems or just feedback in general, please leave a comment.
*Thanks and enjoy our game!*
Ex nihilo is a city builder game, on an island, in the middle of the ocean. In our game, you obtain your own island for *free!* It's now your mission to make it into a money making machine
Every island is procedurally generated. Which means that it is 'random' in a sense. Essientialy, every island is different.
You manage your island and try and make it as wealthy as possible!
How to play
-Use WASD for camera movement
-Hold mouse1 and drag to rotate the camera
-Press E or click the button to open build menu
-While placing a building press R to rotate it 45 degress
-An interval or cycle, is usually every 30 seconds, a building uses or produces 'currency' each interval.
-Money is obviously a currency. You use it to buy stuff, you get it from tax-paying citizens.
-Power is a another currency in Ex nihilo. Every building either produces or consumes power each interval/cycle. If your power goes below 0, you lose money.
-Happiness is a currency as well. Your happiness determines how much money your citizens are willing to pay as taxes per interval.
-Your level is determined by how much XP you have earned throughout the game. *Pro-tip: hover over your level to show your progress toward the next level
Tools
-Unity (engine)
-Visual studio (programming)
-Blender (models)
-Reason (music)
-Paint.net graphics and sprites
Images
*^ Procedural generation ^*
*^ Specialize ^*
Before you play
Unfortuneatly the WebGL has a wierd error when loading the game, so the WebGL version doesn’t work at the moment. Please download the PC version or wait till the game is avaible for WebGL.
*You should know before playing the game that in it's current state the game has __a lot of balancing issues and bugs.__ We will try to fix these as soon as possible*
If you incounter any bugs or problems or just feedback in general, please leave a comment.
*Thanks and enjoy our game!*