Pass the main evolutionary stages. Send people from cave time to megacities and space flights.
P.S. You are a kind of entity that depends on the creatures that inhabit this planet. You want to spread to more planets, for this it is necessary that your creatures fly to other planets. You can influence the population of the planet. You need the planet’s population to develop science and build an inter-star ship.
Unfortunately, we were not able to implement all the influence functions, they are in the code, but they do not work well. This is our first experience of such an event, tasks and time were allocated incorrectly.
We are thinking about implementing a full-fledged game on this topic, if you are interested in this, we are waiting for your wishes))
Not sure what I did because things keps happening and pop kept increasing so I guess I did good?, but i bet this game could be a good earth manager/sim!
I can only follow the others comment : I don't get it. I know what I'm supposed to do, but a burning planet where you can only drop the appocalypse ? Instructions unclear, ended up pushing every buttons. Oh and a bit less lighting and color effects would have help seeing what's going on on the planet. I agree with the others too about the fact that you got potential with this game. Keep on coding !
Like the concept, but i have absolutely no clue how the actions influence my population, and how population influences the advancement in the game. I just watched as my civilization was going, and it did great without me.
Same feeling as the other commenters, unfortunately. I had no idea what I was doing. But hey, at least it looked pretty cool and interesting! You might want to consider adding one or all of the following: A tutorial, tooltips upon hovering over the actions and stats, some graphical indicator whether the stats are currently on the rise or fall. It could be a really interesting game if only I knew how to play it properly :)
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I just watched as my civilization was going, and it did great without me.