Fit the Sticky

Fit the Sticky

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overall: 3.78
fun: 4.11
innovation: 3.40
theme: 3.62
audio: 3.16
humor: 3.80
mood: 3.35

Description

Fit the Sticky is a Katamari Damacy and Rock of Ages inspired game in which your goal is to stay as small as possible in order to reach the finish line. By rolling through obstacles the Sticky grows in size and mass. Collect to much and you will have troubles navigating and ultimatly won't fit through the goal.
In esscence you start with nothing attached and try to stay that way.

Challenges

This game was our second Ludum Dare (1st 2014) and our first 3D submission. Bing in 3d brought the additional challenge of creating assets (although we used a lot of freely available assets) and designing a 3D level. Our team consisted of two programmers, so asset creation was a new field for both of us.
The physics of the ball movement also gave us trouble. It was hard to get the right *feel* to it. With more time on hand we could have tweaked it even further.
Because of the nature of our game (lots of seperate objects), perfomance proved to be our biggest issue.

All these challenges combined let to a more focused approach resulting in only one level :cry:. Therefore we decided to invest the time we had into polishing and tweaking the core mechanic. The core game loop is suprisingly fun and offers potential for further mechanics and interesting level design.

Performance


If you have problem playing the game because we couldn't optimize enough try playing in a lower resolution or download the windows version.

Tools and assets used


* Unity (2019.2.8f1)
* Visual Studio (2017/2019)
* Blender (2.8)
* GIMP (2.10)
* Audacity (2.3.2)

* Kenney assets
* Quaternius assets

Controls

Self explanatory :)

* A/left arrow - Left
* D/right arrow - Right
* R - Restart level
* Esc - Quit
Found a bug?
Tell us on Discord