
FROGBERT: Road to Culinary Stardom
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You are a frog with big dreams.
As Frogbert, you start out with no possessions other than your stretchy tongue. But Hark! A chef hat floats down the river, and as you gain a hat, you gain a dream... To become the best culinary artist the world has ever seen!
Build your way up from nothing and advance your tools and recipes to become the next star in the culinary world.
This is our first Ludum and for a few of us, our first game jam. Hope you enjoy :)
Music by Oscar (twitter @ oscastyle)
Sound Effects by Progs
:frog:
> Changelog:
October 10, 2019, v0.1.2
- Fixed a bug where Frogbert eats his hat.
- Fixed a bug where you couldn't move on the tile below the Combining Station. You can now combine from all angles!
- Fixed a bug where you couldn't move on the tile below the Garbage Hole. Recycle without frustration!
- Fixed a bug where Frogbert holds his mouth open always.
- Adjusted lighting to make shadows easier to see so it's easier to know where to give food.
- Adjusted movement speed a bit. Movement still isometric, though.
As Frogbert, you start out with no possessions other than your stretchy tongue. But Hark! A chef hat floats down the river, and as you gain a hat, you gain a dream... To become the best culinary artist the world has ever seen!
Build your way up from nothing and advance your tools and recipes to become the next star in the culinary world.
This is our first Ludum and for a few of us, our first game jam. Hope you enjoy :)
Music by Oscar (twitter @ oscastyle)
Sound Effects by Progs
:frog:
> Changelog:
October 10, 2019, v0.1.2
- Fixed a bug where Frogbert eats his hat.
- Fixed a bug where you couldn't move on the tile below the Combining Station. You can now combine from all angles!
- Fixed a bug where you couldn't move on the tile below the Garbage Hole. Recycle without frustration!
- Fixed a bug where Frogbert holds his mouth open always.
- Adjusted lighting to make shadows easier to see so it's easier to know where to give food.
- Adjusted movement speed a bit. Movement still isometric, though.