An attempt at a game design I made before, this time with a more cell-city-driven builder idea.
The number keys will change what you are building, and holding spacebar will feed a new cell or build up an existing one. The intent was to make a bit of a 'tower defense/enemy waves' type game.
It didn't quite get there, but the building and grabbing aspect feels a lot of fun. I want to work on making the game visually more fun to play.
There was no time for set win conditions, but the intention was to make a fun little environment that you would build-up and grow.
My partner, nitacku, is responsible for any music that comes together.
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While I was able to get a lot done, there was a lot of problems in using pixi and adapting old work into this one. Nitacku had trouble with inspiration for the music, and I was constantly bogged down quashing bugs that messed with the integrity of the game (like spawning a dozen waves at once).
Because I got a lot done, I want to share and see the opinions of a post-jam version of this to get real feedback. I will post that and share as soon as I am able.
Played around for a bit until I got the hang of it. Aside from what you said about the lack of win conditions, the only other thing the game needs is just to be a bit faster and smoother. Nice work.
Graphics are cute! It's on a very initial level but could develop on to something more and I'd love to see more features that diverse it from agar.io in the future. One thing, I didn't understand what SPACE does and there was no audio for me (I don't know if it's intended). .-. Even at this level it was fun to play and eat :v :D
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