Ludum Dare #45compo
From Space
This is a typical enemy wave survival game that takes place on a single spacestation block which grows into a larger and harder to manage station requiring strategiec movement, timing, and a little bit of luck.
I made the game in Unity and all assets were authored during the Compo. Here are the tools I used:
VS Code: Text editor
Soundtrap: Music and sound FX.
Adobe XD: Images and textures. (I know it's strange, but I really like the workflow. .xd file included in source)
Unity 2D: 100% of the scripts were from scratch and are quite a mess.
Play here
I made the game in Unity and all assets were authored during the Compo. Here are the tools I used:
VS Code: Text editor
Soundtrap: Music and sound FX.
Adobe XD: Images and textures. (I know it's strange, but I really like the workflow. .xd file included in source)
Unity 2D: 100% of the scripts were from scratch and are quite a mess.




Comments26
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I agree with other commentators about the slippery movement -- I think a slightly more damping could be good. I would also have appreciated a bit more telegraphing of when and where damage was happening.
Overall, however, a solid concept and one I would play longer. I think there could be some good depth here if a system for re-arranging rooms (or, at least, feeding different active areas of growth) was made available to the player.
slick game, everything fits well together and it all adds up to a nice experience. i found it lacking a bit in audio and i got stuck in the corners of the rooms a lot, but other than that, i enjoyed it
Would love to see this expanded further.
I don't really like the high acceleration in the movement. Perhaps lowering that would make the game more enjoyable.