You'll manage a garden on unfriendly, arid planet and create new plant species by cross-breeding to achieve wanted properties.
Published version does not have a way to fail, so feel free to experiment and have fun with numbers going up and new plants showing up.
Help is available in-game but also below:
How to manage a garden on another planet
##### A guide for future colonists
#### Introduction
Hello! Thanks for picking up my book. I'll try to guide you step by step in how to manage your own garden to make your colony completely self-sufficient!
#### Ground preparation
Well tilled soil is a must to make sure your plants will grow fast and big thanks to easier access to deeper, higher quality soil.
After preparing the ground with tilling tool of your choice, it's highly advised to put crops in your new farming spot. Support will help your plants grow and it'll make breeding easier and more manageable for you.
There are two types of crops. Regular one that can be used for planting and as ground for natural spreading and cross-crops used for breeding.
#### Spreading
Every plant can spread around in a shape of "+" as long as there's tilled and cropped ground available. New plant will be exact clone of its parent.
#### Breeding
By planting two plants of any type with cross-crop in the middle there's a chance for you to get a new, mutated plant in the place of cross-crop. Child of two different parents will have it's statistics in the middle with slight variations. This mechanic can be used to make your plants bigger, more nourishing and in the end, make them evolve into completely new species!
#### Additional information about plants
How much you get from a plants depends on it's size, it's root size and it's nutrition. Keep that in mind while breeding new types.
Speed of growth depends on plant's size and moisture absorption. Small plants with huge absorption grow the fastest.
Spreading is a chance for your plant to mutate or spread to nearby tiles every hour.
In order for your plant to produce food on picking up it must be in it's fully grown state. It's also true for both breeding and spreading.
#### Compost
You can drop seed you don't need anymore here to get rid of them.
#### Team Management, Food and Actions
Gardening is a hard job, and it's intergalactic edition is even harder. It may be helpful to get your friends to work.
Every healthy team member will grant you one additional action per turn. Keep them filled and happy to make sure you won't lose your precious action points.
Every team member needs one unit of food every 8 hours to keep working. In case you've forgotten, our specie cannot die from starvation thanks to our hibernation mechanism. So if your friend seems dead, you put a nice veggie in front of their face to put them on their feet.
In order to skip turn, click on your ship. It'll move the clock by one hour, tick your plants and refresh action points.
#### Some more info:
You may have problems with images loading with a little delay. It's caused by game not pre-loading any data. Sorry for inconvenience.
Also, it uses some very fresh JavaScript features so if something goes wrong, please try updating your browser.
I don't understand what do I do to get food in this game (help does not scroll). But also I can't loose no matter if food goes below zero :) So I end up just clicking around and looking at the crops grow.
Nice work! I think I had a bug where none of my dudes went "unconscious" upon going into negative food, but then I can't imagine any way to grow enough food fast enough for one to be able to keep up with demand anyway :-D I get that you have like, slow-growing seeds and then fast-growing (but non-nutritious) seeds, and then you need to cross breed them into fast-growing-nutritious stuff, which is super neat! For a jam project it definitely shows potential: you just need to have stuff like "explore the planet to find new plants with new seeds to crossbreed!" and "this plant needs X amount of moisture/this kind of ground, and this plant needs this kind of ground" etc to make it deeper and more complex. But yeah, great concept, and well done!
I really liked your game. Good graphics and interesting mechanics. At the beginning, I was a little confused, because I thought that you are supposed to command the people. When I figured the controls out, I ended up with -66 fod :) Maybe next time add a tutorial explaining the control, not just the mechanics (which was nontheless very useful and well integrated into the game). Overall good game.
Hey guys, first things first. Sorry for the scroll issue, I never use Google Chrome so it didn't occur to me that something like this might not work. It's sadly to late to fix this issue so if you want to check it out I suggest trying with Firefox.
As for the food going on minus and your crew not hibernating. I didn't add this feature because I wasn't sure of balancing and wanted to make potential players focus on breeding mechanic without making their action count lower. So just use your imagination here for now :P
I like the idea, you should finish the game.I think 4 actions does not enough.Maybe We could able to hire new team members to increase actions per turn.
@onury That was exactly the idea :P SB-03 is a colonization ship with ability to quickly produce clones based on genetic information stored in its database. Gameplay loop was supposed to be about getting more colonist to up actions limit and at the same time produce more food to afford more colonists.
The idea here is pretty good. As others have mentioned, it's quite hard to keep your food in the positive, but the breeding mechanic is pretty fun. I would definitely want to see more seeds with different stats.
Awesome, I love it! Simple enough to understand quickly, but complex enough to keep me interested for some time!
Possible minor improvements:
- have a "compost" button besides each seed, so bulk-deleting seeds isn't as tedious - have some way of telling when a plant is fully grown (I was never quite sure at the beginning) - the "scan" feature could be a hover thing instead of a separate tool (since it doesn't use up an "action" anyway), so you don't have to click as much - the scroll wheel wasn't working for me, which was kind of annoying (don't know if that was intentional)
Also, it would be really nice to have some more diverse graphics, so it's easier to identify the different mutations.
The game did become quite easy after some time, but the fact that I played for so long is indicative of how fun it is! :D
Comments15
But also I can't loose no matter if food goes below zero :)
So I end up just clicking around and looking at the crops grow.
Overall good game.
As for the food going on minus and your crew not hibernating. I didn't add this feature because I wasn't sure of balancing and wanted to make potential players focus on breeding mechanic without making their action count lower. So just use your imagination here for now :P
SB-03 is a colonization ship with ability to quickly produce clones based on genetic information stored in its database. Gameplay loop was supposed to be about getting more colonist to up actions limit and at the same time produce more food to afford more colonists.
Possible minor improvements:
- have a "compost" button besides each seed, so bulk-deleting seeds isn't as tedious
- have some way of telling when a plant is fully grown (I was never quite sure at the beginning)
- the "scan" feature could be a hover thing instead of a separate tool (since it doesn't use up an "action" anyway), so you don't have to click as much
- the scroll wheel wasn't working for me, which was kind of annoying (don't know if that was intentional)
Also, it would be really nice to have some more diverse graphics, so it's easier to identify the different mutations.
The game did become quite easy after some time, but the fact that I played for so long is indicative of how fun it is! :D