Genesis
Since I'm currently more interested in procedural generation than game mechanics, this is just a walking simulator.
The generation algorithm is seeded by the path you take. So until you start exploring the world, there isn't a world to explore.
I used quantum computing, because that is a thing I do.
The web-hosted version uses repl.it. Press run and give it time to fire up.
Controls
* Arrow keys to move.
* Space to quit.
* That's all there is!

The generation algorithm is seeded by the path you take. So until you start exploring the world, there isn't a world to explore.
I used quantum computing, because that is a thing I do.
The web-hosted version uses repl.it. Press run and give it time to fire up.
Controls
* Arrow keys to move.
* Space to quit.
* That's all there is!



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