Gostei da ideia de capturar os fantasmas mas não entendi o propósito de poder atirá-los. Pareceu vantajoso suficiente só aspirar para matá-los mesmo. E encontrei um bug que me permitiu descer até a sala 10 xD
Achei que foi bem executado, talvez só um pouco de feedback pra distância que os inimigos precisam estar para serem aspirados!
I really like that you took the time to make the levels randomly generated. I really get a Zelda vibe from this one. Unfortunately, I couldn't get shoot / vacuum to work so I just ended up running from ghosts the whole time. Those guys are fast!
Não vi muita vantagem na mecânica de atirar os fantasmas para matar outros. Se tivessem variações de inimigos que não podem ser sugados acho que já fundamentaria a mecânica de atirar.
O core parece massa de expandir para virar um jogo mais complexo, dá uma sacada nos jogos de Luigi's Mansion que pode ser uma boa inspiração de gameplay/temática.
Great visuals! I wish there was a little more to the scenery and perhaps an end goal? I also think some visual to go with the vacuum would help indicate that it's actually working. This has a lot of potential though, good job!
I really like the idea (with a little vibe of ghostbusters) and wouldn't be afraid of adding some visual effect of that vacuuming :) Overall very solid and nice entry. Good job1 I didn't get far, but the message from your changelog is also impressive :-D 'Fixed the dungeon crashing at the 86th floor' . Thanks for this experience
The gameplay is really solid here, everything functions well and is pretty fun :) I also like the random map generation.
I like the graphics as well! I will just say I wish there was an indication (animation) of vacuuming. Also I feel the spawning of ghosts should not be right on top of the character at the door.
This was a cute little game, I wish there was some kind of effect when vacuuming, and I didn't notice it to be too challenging since you can just spam your effects to avoid getting hit, but overall it was pretty well done!
Fun game! I like the pixel work and the concept of a ghost vacuum is funny. Nice job randomly generating levels as well. I think the player and vacuum hitboxes should be smaller. Also a vacuum sprite would go a long way to sell the mechanic. It would also be great to be able to pick up health along the way. I encountered a bug on one playthrough where the scene didn't change when I walked offscreen and I was stuck until a ghost killed me. I enjoyed this one I'd love to see it expanded post jam - nice job!
This was a very neat little game! I really likes the concept, and I think with some more balancing and audio and things like that, it could be really cool! Nice Job!
Interesting fighting mechanic. Perhaps a vacuum range indicator and some decor in the rooms would be cool. On one of my tries I got killed entering a room (before I could get into the room), I assume by an enemy standing directly at the entrance on the other side. Other than that, it plays well :)
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Achei que foi bem executado, talvez só um pouco de feedback pra distância que os inimigos precisam estar para serem aspirados!
O core parece massa de expandir para virar um jogo mais complexo, dá uma sacada nos jogos de Luigi's Mansion que pode ser uma boa inspiração de gameplay/temática.
I like the graphics as well! I will just say I wish there was an indication (animation) of vacuuming. Also I feel the spawning of ghosts should not be right on top of the character at the door.
Clean execution and fun gameplay, good job!
Was able to get to floor 3: