The audio is wonderful! Unfortunately I can't see any graphics output except a black screen. There are these messages in the browser console:
phaser.min.js:1 WebGL: INVALID_VALUE: texImage2D: width or height out of range 255[.WebGL-0x55cadea7e1d0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering. index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context
Nice work on that audio! Loved the liberal use of the tuba.
Two minor technical notes: 1. When spawning into some of the levels, the light would sometimes show its location in the darkness. Was this intentional? I dont think I would mind a version either way, it just seemed like it would happen on some levels but not on others. 2. I think the plates that trigger the light being shut off immediately would trigger when the mushroom character wasn't quite on them yet.
The music was really well done and added a lot to the mood. I found myself just getting lost often and it became a mass trial and error experiment. Nice entry (:
Comments11
Felt a bit lost in the darkness! But it kinda added to the mood.
phaser.min.js:1 WebGL: INVALID_VALUE: texImage2D: width or height out of range
255[.WebGL-0x55cadea7e1d0]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
index.html:1 WebGL: too many errors, no more errors will be reported to the console for this context
Two minor technical notes:
1. When spawning into some of the levels, the light would sometimes show its location in the darkness. Was this intentional? I dont think I would mind a version either way, it just seemed like it would happen on some levels but not on others.
2. I think the plates that trigger the light being shut off immediately would trigger when the mushroom character wasn't quite on them yet.