Interesting PUZZLES, but the timing challenge (the blue-fire demons) seemed less interesting to the design than the actual resource-management part of the puzzle. I was just glad I could kill one of them.
I got stuck on level 6 - but that's likely because I'm bad at games! I enjoyed the nostalgic graphics and the idea of making a puzzle game out of what visually looks like a Wolfenstein-type shooter. I wish there was a way to strafe, which would make it easier to navigate. Also, in the full version, perhaps some kind of story would be nice to have, just to frame what is happening in the game in a meaningful way. Good job overall!
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