Hold at Zero

co-authored: @palvel
Overall★★★★★★★★★★2.81
Fun★★★★★★★★★★2.46
Innovation★★★★★★★★★★3.09
Theme★★★★★★★★★★2.56
Graphics★★★★★★★★★★3.51
Humor★★★★★★★★★★2.32
Mood★★★★★★★★★★2.98
Have you ever wondered what it's like to sit in cramped room and monitor generator? Well, regardless of answer, now you can!

2.png
How to play?
- Monitor generator metrics and reset them as needed
- Memorize a number of key configurations to control various generator attributes
- Try to keep the generator from blowing up for as long as possible!

P.S. Special thanks to Philipp Yatsuta who translated the manual and description for our game.


Made in about 40 hours for Ludum Dare 45.

Credits:

"N" or "krakadushka" (programmer, game designer) | "Pal" or "Palvel" (artist, game designer)

*UPDATE*

v1.25
1. bug fix
2. Added russian language
3. Added tutorial
4. Added quick tips

screenshot

Comments33

mimusangel
mimusangel8 Oct 2019, 13:52
The gameplay is complex ... and to tell the truth I'm not all-inclusive ...
Eymrich8 Oct 2019, 16:51
The game is too complex, the instructions are unclear. There is not way to understand what is really going on or clear sign if something you did made a difference or a impact.
NachtWitch8 Oct 2019, 16:55
Cool idea and art, but it felt a bit rushed with the instructions, A for effort though
Boje8 Oct 2019, 17:02
Very complex game, even tho I spent time to try to understand how everything works, can't manage to keep the area safe :/
However, the graphics are very cool, and the idea is interesting, maybe just a lack of music in game & menu idk.
Keep going guys!
krakadushka
krakadushkaauthor8 Oct 2019, 22:31
@boje , thanks, guys, for you're opinion, that's many important for us.
Yes, we agree, that gameplay is that complex, but in prototype development part of this project we don't saw that, hah. Need to be more serious in details next time, I think
krakadushka
krakadushkaauthor8 Oct 2019, 23:26
Hold at Zero version updated. Some bugs fixed
krakadushka
krakadushkaauthor8 Oct 2019, 23:28
Может быть добавить поддержку русского языка? :)
MR.Fantom9 Oct 2019, 17:30
The toy is quite cool, like scp games, only here, you have to keep an eye on him.
LionSerge9 Oct 2019, 18:01
Good visual style! But casual gamers will have a hard time understanding the gameplay (
ancient-pixel
ancient-pixel9 Oct 2019, 18:52
Very nice graphics, confusing controle. This needs some tutorialisation, enabling or complicating the controls step by step to be a fun game. Right now it is overwhelming.
Sergio18119 Oct 2019, 19:50
Well you had recieved the feedback about the complexity of the controls so i won't extend on it, on the other hand, unique style and probably with some tutorials and progression in the number of controls or the things to control with more visual feedback will make a great game. Nice Job!
BoxedMeatRevolution
BoxedMeatRevolution10 Oct 2019, 00:23
I really liked this game. It was fun messing around with things trying to understand how the reactor worked. However, I think the ICPC control was broken. Even when I carefully followed the manual, the ICPC continued to increase. Because of this, I couldn't make it past 30 seconds to finish, because ICPC kept finishing me off. I would love to play a larger version of this though with a more complicated reactor--the complexity might be offputting for some but I thought it was really fun.
Kellmen10 Oct 2019, 04:06
Really enjoyed the art style and the atmosphere. I didn't know what I was doing, but it was fun to eventually feel like I was figuring something out. Given more time with it I think I would appreciate it more. Well done!
DoDELoV
DoDELoV10 Oct 2019, 04:50
Good visual style! Good game!
simXple
simXple10 Oct 2019, 12:08
Nice graphics, but quite hard to understand everything.
hijomo11 Oct 2019, 19:44
Good art. Very complex, would be nice to have a learning curve. The sound design is good.
koshka710411 Oct 2019, 20:52
Классная игра! Весело и занимательно! Молодцы!
krakadushka
krakadushkaauthor11 Oct 2019, 20:55
@hijomo right now we're working on it)) Please follow the project
gasgiant
gasgiant11 Oct 2019, 22:32
I like the idea and stylish art. But I have some suggestions. First, it would be cool to see some actual massive fuck off explosion! To make losing fun! And second, I would like to be able to acces manual from the game screen, maybe in Papers Please in-universe style, to searh for some instruction in panic.
daria-toni12 Oct 2019, 18:20
I agree that the game is a bit difficult, but I don't think it's a bad thing. Personally, I was very interested. In my opinion, there're two options - to add training level in or ability to watch manual during the game. Or slightly change the interface of the panel with switches. I really like the design and I think it's a good conception!
Danilo Freire
Danilo Freire12 Oct 2019, 18:35
Please post a web or mac build so more people can play and give feedbacks on your game!
krakadushka
krakadushkaauthor12 Oct 2019, 20:42
@danilo-freire , thanks for feedback.
We have considered this, but we have encountered some problems. We'll try to make WebGL version in the near future!
mrerdalural
mrerdalural17 Oct 2019, 12:22
I would suggest trying to teach player by giving player one thing at a time to balance at first. Once everything was done one by one, the player can now proceed to deal with balancing multiple values. In short expect player to learn one mechanic at a time.

As it stands the game has too many information give to the player at once and that I found overwhelming and the tutorial intentionally didn't show me what's what.

Still I liked the artwork, audio you put into the game and I was more or less able to understand what the game would feel like if I was able to grasp all the game mechanics so I'm going to rate the game on that.

Thanks for the game! It was enjoyable even though I couldn't grasp how to play it exactly.
Taldius
Taldius23 Oct 2019, 09:37
Pretty complex to handle, but it's quite fun. Good job!
Finlal
Finlal27 Oct 2019, 02:18
весёлая игра вышла о/
MrsTari
MrsTari29 Oct 2019, 11:52
Nice Job :)

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