it's not feature complete and lacks some in-game help but the core gameplay is there!
update As a consequence of all your feedback, i spent the day polishing the graphics a bit making stuff a bit clearer and i’m going to continue work on this for a little while at least, i am curious to see where i’m going to take it. I also added a brand spanking new soundtrack, and a little secret if you can find it!
i'll keep woking on it for a while and see where it ends up
controlls
Left click: Move around
Arrow Keys: Beg
Press the stop button in the bus to get off and walk up to the carboards laying around or grab a snack if you can find one, they have a purpose.
Thanks for all the feedback
*Tools used*
Game Maker Studio 1.4
*As the engine and code compiler*
Audacity
*To sample my guitar and rattle some coins that sadly didnt make it into the game... for some obscure reason...*
Piskel
*For all the "ART"*
Edraw MindMaster
*For mind mapping, this was both useful and diss-advantageous at the same time, spent A... LOT... of time planning, the* *theeme was way to broad for me haha had to practice holding back my ideas so that was good practice*
If you enjoyed it, check out the latest build on itch.io
The files are there together with the LD entry just look for the *latest* build
Needs more for it to be entertaining but I can see something here. The graphics are nice and I can tell you know what you're doing. Just needs more development.
Almost didn't realize that there was a progression. Is real slow, but makes sense for what the game is conveying. Was an interesting experience. The mundane-ness was all encompassing
Nice job with this, I love the aesthetics, as Bocodillo pointed out gives the game a really bleak outlook and the single string instrument sounds fit perfectly.
Hey, thanks for the feedback everyone, appreciate it! @nachtwitch Yeah the progression is a bit slow and tedious but yeah, haha, it's intentional @n0ught234@william-derksen
learnt a new way to sample my guitar from this project with audacity, jus hooked up an electric guitar to my mic port with a jack converter and recorded, had to get some drivers but it wasnt to much of a hassle, loose cables and cheap equipment was the real challenge audio wise... but gotta make do right haha. @bocodillo
Currently sitting in the library. Just did some work, and came across this. I don't even know why but I just stared at your characters walking on the street for a solid couple of minutes without playing much. Probably the music? Or the art? Regardless, this is epic. You definitely got me!
I don't quite understand the purpose of the game. The aesthetics and moodiness from the game are great though. I also had a small problem where if I pressed the S key, I kept walking down indefinitely until I pressed the S key again. This problem only occured while walking down. I like that you used your own guitar to make some music though.
I couldn't really work out what i was supposed to be doing in this, after getting off the bus i seemed to just be able to very slowly walk around, i guess i'm missing something!
@iantyf Love to hear it! made the soundtrack after i had been staring at the same setting for some odd hours contemplating some lost features haha, i had the gitar beside me and played some moody tunes and it seemed to fit well so i kept it!
@goldenevolution@maggardjosh it lacks a alot of features that i didnt manage to complete and ended up having to scrap in the end. so it feels really bare bones outside the Tapping part, *imo*. thinking of giving it some more love but i gotta take a breather after the weekend haha, tough hobby.
also the yeah haha, im aware of the S key bug, wasnt planning on having keyboard controlls and i totally forgot about it untill the end haha decided to keep it, fun that you found it tho haha!
@copito Try following the path aroud, walk ontop the carboxes and you might get through the day haha :D
I like the aesthetic of it, the minigame is ok as well. My main problems are that the walking speed is too slow and the art is sometimes unclear. I don't know what the things I'm collecting are and how they affect the game. I got to day 5 before I failed the minigame. I think it's really clever how the game gets more difficult the worse you do.
Nice concept, interessting and unsual for this LD45. Don't really know what to do (except collecting stuff) but guess with few improve it'll be a good entry. Keep it up !
Very moody game, The visual effect of the crowds moving together is extremely hypnotic paired with the looping guitar. I begged too much and lost after three days, but I assume I can go back and extend that time with snacks? Might go back in and try to find some.
Great take on theme, nice stylized graphics. Music is nice, the mood is very good. Playability can be improved, the arrows minigame can be replaced for an exploration game style.
Loved the mood, especially since not many games seem to have gone for something more somber. The vibe reminds me of Paper's Please.
That being said I didn't really get what was going on until the end, when the text clarified things. I didn't know what I was picking up around the city, or how I was entering the begging minigame. This minigame clearly took place through an eye, but I couldn't make out what the moving sprite in the center was. The arrows themselves seemed to be detached from the game world. I wasn't sure if missing arrows or hitting them early incurred any penalties, nor if anything was gained by hitting the arrows correctly.
Interesting game, i've reach 3 days and the mini game begin little hard. It's good idea to tell story and put some interactivity with these kind of thing, the gameplay increase each day, with a new mechanics very nice.
Thanks you all a million for your feedback, was not expecting this much response haha, im doing some work on the game as i'm typing, so keep a heads up if you want to check out the next build!
I'm overhauling some of the graphics and thinking about doing some expanding on the music and sounds.
I have taken everything you guys have mentioned into consideration, so i'm looking to make it way more intuitive.
It was a fun game. Reminded me of guitar hero, I would have like t see the arrows in beat with the audio track and also would like to see other elements to the game which would make you want to play it more such as side missions to get power ups or just other little things. All in all though it was fun looking forward to seeing more
@hadesfury glad you enjoyed it! Slow move bug? what are you reffering to haha? move speed with keyboard while skating?
If you have done some tweaks to the source i would love to check it out! hit me up on discord, i have set up a dedicated room for the game for anyone who's interested
I have uploaded a second build after the final LD build and im currently working on it, adding features and polishing some stuff all around. i set up a plan for what i wanted to do with the game yesterday so i have a goal i'm forking towards, even a juicy story fitting the gritty theme!
The graphical style fits the theme super well and the music helps to settle it, however there is not much to do or to explore, but I am sure that has to do with the short amount of time you had to work on it. Either way, well done!
It has a feeling similar to a rpg maker game named "suits" which i like a lot ... the minimal color pallette and walking animation provide an intriguing mood
Nice game idea, it's totally start with nothing lol. But I can't get the meaning of walking around in the station,and it's better to have some visual difference between the homeless and other passengers. Overall it's an interesting game, well done!
@squeele@hare-software@elbidev Glad you liked it! i'm working on it daily now to get it to where i wanted it, it's getting there!
@rayne haha what spooked you?!? I'm working on a smoother transition and some more mini games actually
@velvetlobster Checked out suits, seems interesting, might actually give it a go some day haha The mood is only going to get grittier, that's what i'm going for at least
@farlandwinter Yeah i agree, i have lost myself in the crowd sometimes myself lately(but i have cheats....) you do have the ability to change your appearance, and move speed by hitting space, puts you on a skateboard, wich you CAN also find laying around to be picked up and used haha.
But yeah... i'm trying to figure out how i want him to be distinguished, on the other hand i'm curious what made you draw the conclusion that you are on a station, i am trying to present a town haha
I think I would have played it for longer if Homie walked a bit faster. Other than that it was a good game, filled with feeling and atmosphere. Good job :D
Comments38
Yeah the progression is a bit slow and tedious but yeah, haha, it's intentional @n0ught234 @william-derksen
learnt a new way to sample my guitar from this project with audacity, jus hooked up an electric guitar to my mic port with a jack converter and recorded, had to get some drivers but it wasnt to much of a hassle, loose cables and cheap equipment was the real challenge audio wise... but gotta make do right haha. @bocodillo
I liked the characters wandering the streets, and the DDR 'begging' mechanic. Very interesting entry, good work!
@iantyf Love to hear it! made the soundtrack after i had been staring at the same setting for some odd hours contemplating some lost features haha, i had the gitar beside me and played some moody tunes and it seemed to fit well so i kept it!
@goldenevolution @maggardjosh it lacks a alot of features that i didnt manage to complete and ended up having to scrap in the end. so it feels really bare bones outside the Tapping part, *imo*. thinking of giving it some more love but i gotta take a breather after the weekend haha, tough hobby.
also the yeah haha, im aware of the S key bug, wasnt planning on having keyboard controlls and i totally forgot about it untill the end haha decided to keep it, fun that you found it tho haha!
@copito Try following the path aroud, walk ontop the carboxes and you might get through the day haha :D
In any case, very cool entry!
That being said I didn't really get what was going on until the end, when the text clarified things. I didn't know what I was picking up around the city, or how I was entering the begging minigame. This minigame clearly took place through an eye, but I couldn't make out what the moving sprite in the center was. The arrows themselves seemed to be detached from the game world. I wasn't sure if missing arrows or hitting them early incurred any penalties, nor if anything was gained by hitting the arrows correctly.
Thanks you all a million for your feedback, was not expecting this much response haha, im doing some work on the game as i'm typing, so keep a heads up if you want to check out the next build!
I'm overhauling some of the graphics and thinking about doing some expanding on the music and sounds.
I have taken everything you guys have mentioned into consideration, so i'm looking to make it way more intuitive.
And add a POSTJAM version ;)
If you have done some tweaks to the source i would love to check it out! hit me up on discord, i have set up a dedicated room for the game for anyone who's interested
https://discord.gg/dEh35sp
I have uploaded a second build after the final LD build and im currently working on it, adding features and polishing some stuff all around. i set up a plan for what i wanted to do with the game yesterday so i have a goal i'm forking towards, even a juicy story fitting the gritty theme!
Glad you liked it! i'm working on it daily now to get it to where i wanted it, it's getting there!
@rayne
haha what spooked you?!?
I'm working on a smoother transition and some more mini games actually
@velvetlobster
Checked out suits, seems interesting, might actually give it a go some day haha
The mood is only going to get grittier, that's what i'm going for at least
@farlandwinter
Yeah i agree, i have lost myself in the crowd sometimes myself lately(but i have cheats....) you do have the ability to change your appearance, and move speed by hitting space, puts you on a skateboard, wich you CAN also find laying around to be picked up and used haha.
But yeah... i'm trying to figure out how i want him to be distinguished, on the other hand i'm curious what made you draw the conclusion that you are on a station, i am trying to present a town haha