Awesome fun, great great GREAT visual style and art direction. Definitely would take a step up with some fun and creative sounds to illustrate the world to my ears. Controls were a tad floaty, and sometimes the double jump was unreliable for unknown reasons. Sometimes I could jump twice, sometimes I couldn't. But, none the less, this did not deter me from having a good time exploring and jumping around in this world! MAKE SOME MORE LEVELS PLEASE!
The idea is fantastic and really fun to play with. The controls are a little janky in places, but overall pretty good. Would really benefit from some music to fit the mood. That said, it's a really beautiful looking game and I love slowly revealing the map as I play.
Great! innovative, with simple mechanics with easy to understand platforms. Love it, it reminds me of an app called "Duo" I normally hate phone games, but that was amazing. Hope you are planning on a post-LD version :)
A few selective audio queues would have knocked this out of the park. I love how this fits in with the theme and think it's a very creative take on platformers. Great job!
This was fun! ...Until I wanted to see why there were spikes to the left on one floor and fell to oblivion :'D Had to restart, but this is still an amazing game.
Different take on the same theme-driven concept that we used, interesting to see! Controls are a bit too much reactive, making tiny platforms hard to handle. I'd have accepted more challenge on the ink management as well, to feel like I should count them and use them carefully, turning the game more into a puzzle-platformer than a pure platformer.
It was nice to play anyway, congrats for making a game! :)
Small and nice platformer. The core idea isn't new, but the realisation is fairly good. However, next time work on the movement system more thoroughly, as it feels sluggish as well as shooting. Also, your level design is pretty good and has superb difficulty curve.
Great graphics and well made game! It was very well made. There was some quirks with the shooting and movement that could have felt a bit more spot on to be perfect, and the key-bindings weren't great for people who want to have the mouse in the left hand. So I ended up on the most precision levels to use left and for A/D and Space on right hand. Then taking pauses to shoot when needed. And that kind of disrupted the play feeling a bit since it felt like the game in general wanted you do just jump around fast and fun. One way could have been to shoot the ink base on the motion vector of the character with some key. I'm not sure, though, how that would feel.
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Definitely would take a step up with some fun and creative sounds to illustrate the world to my ears.
Controls were a tad floaty, and sometimes the double jump was unreliable for unknown reasons. Sometimes I could jump twice, sometimes I couldn't.
But, none the less, this did not deter me from having a good time exploring and jumping around in this world! MAKE SOME MORE LEVELS PLEASE!
Different take on the same theme-driven concept that we used, interesting to see! Controls are a bit too much reactive, making tiny platforms hard to handle.
I'd have accepted more challenge on the ink management as well, to feel like I should count them and use them carefully, turning the game more into a puzzle-platformer than a pure platformer.
It was nice to play anyway, congrats for making a game! :)