Interesting idea! I would say the execution could be better but still very good concept! I think the jump sound is a bit too much, the narrator is enough -) Check out my game too if you don't mind!
Not an platformer player. The jumps after passing the translucent pillar are too hard for me. But the moment is great when I found I can press alt key to reverse gravity.
The idea is really interesting and I love the idea with voice over. For me the game was way too difficult and was sadly never able to get very far. Overall a interesting combo game.
I like the feel of the game a lot and the mechanics! I accidentally reached a point towards the end where I flipped and I floated off into space forever though :(
Great narration! the idea of changing gravity and creating a sense of two worlds in one is a challenging gameplay for a platformer, it kinda reminds me as Matt said from Getting Over it hehe, good work!
Great narration! the idea of changing gravity and creating a sense of two worlds in one is a challenging gameplay for a platformer, it kinda reminds me as Matt said from Getting Over it hehe, good work!
Very interesting idea, love narrator talking to the player but the difficulty is a little too much for me as i'm not a platformer player :) It was a bit simple when you just had to see where you were but gravity switching and platforming made my brain shut down with windows XP sound. I feel like there could be a better way to implement the limbo switching but maybe i just need to git gud. Very interesting concept but once again, i just suck. Well done!
The fading mechanic is just annoying, since restarting doesn't go well with the narration, because he is very delayed in relation to the player's actions. Also when the player goes right into the spikes after the checkpoint, he can easily go into them more times before he releases the key. And fading doesn't really add anything to the game.
Well done there! This game reminds a bit of my concept too, but the control of your game feels a lot smoother. I like the title also! Keep up the good work.
It's very interesting concept, I really like it. I found cool experience in the beginning when I did't know that I can see the level I thought it was feature for explore the nothing by dying )) It was really fun, may be you can use it like mechanic, for example you dying and leave blood/color behind which show you where you died and part of the level
I also like mechanic when you click and after this should remember the level, It's cool idea to use memory like part of gameplay! But the clicking idea is uncomfortable and this part of gameplay doesn't good. It will be better if I can see the level but after entering into trigger the part of level disappear and I will see only the corner that I should to reach. In this case you can stay and trying to keep all part of challenge in mind and then try solve the memory puzzle
And pls give the player possibility start from checkpoint as many times as he ready to try, because this puzzle idea is hard fun ))
Awesome. In my opinion this is what game jams are all about, making a silly simple little game with a unique mechanic. The narration was done really well, it told the player enough about the world without giving anything about how the game works away. I felt really satisfied when I figured out the different mechanics in the game. If I have to nitpick something, I do think that the player feels a bit too heavy, but that can easily be tweaked. This game got real tough towards the end and I faded quite a few times in that last section, meaning I had to play through the whole game again to get back to that point, but I'm glad I stuck with it because I though it was such a good game. Also very rewarding to escape! Congratulations on making a great game in 48 hours!
@asfdfdfd@solah@shubart@firebender Thanks so much for the feedback. Sorry about the controls, I tried to hint at them through the narration, and I was going to have a hint pop up if the player didn't figure it out within a certain amount of time but I only had about 20 hours in total to make this game so I didn't quite get to it.
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Simple, minimalistic design, with some narration, awesome.
The idea with the narration is great. Nice job!
I also like mechanic when you click and after this should remember the level, It's cool idea to use memory like part of gameplay!
But the clicking idea is uncomfortable and this part of gameplay doesn't good. It will be better if I can see the level but after entering into trigger the part of level disappear and I will see only the corner that I should to reach. In this case you can stay and trying to keep all part of challenge in mind and then try solve the memory puzzle
And pls give the player possibility start from checkpoint as many times as he ready to try, because this puzzle idea is hard fun ))
all 5 stars, great idea behind simple concept )