Inventory Loss

Overall★★★★★★★★★★3.08
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★2.74
Theme★★★★★★★★★★3.32
Graphics★★★★★★★★★★3.02
Audio★★★★★★★★★★3.03
Humor★★★★★★★★★★3.08
Mood★★★★★★★★★★2.84
​You play as a blue blob trying to reach the flag, BUT, your inventory is to heavy and you need to remove everything to become faster!
Click and Drag objects out of your inventory to get rid of them, use A and D to move and space bar to jump.

Try to get to the flag as quickly as you can, and avoid picking up other objects!!

You better hope you start with nothing, otherwise you will go really slowly so be warned...

I hope you enjoy my first Ludum Dare Game :)

Some Screenshots:



Bug Fixes:
Fix 1. Updated the text and fixed the main menu button which wasn't working on some levels

screenshot

Comments15

Kanonix
Kanonix6 Oct 2019, 17:06
Nice and funny concept ! However, I may have lost maybe 5 seconds at the beginning of the game because I didn't understand how to get rid of the items. I thought I had to look at it for X seconds or something x)

But well done overall !
DerAnonymos6 Oct 2019, 23:15
All in all a pretty neat and quick game.
Allthough i have some complains.
The game hang up in hard for some reason.

Also there are weird alphaborders in your game ...
cyriaque
cyriaque7 Oct 2019, 09:02
Sweet entry, the difficulty levels are a nice touch, however i think that the easy level shouldn't exist since there is just no challenge.

The graphics are nice and the background music stick well with it (be aware that it doesn't loop tho !)
ModdingMachine
ModdingMachine8 Oct 2019, 21:37
Cool Mechanic! Kinda hard to understand at the beginning but then it got eaiser 2nd round.
Team-on
Team-on9 Oct 2019, 19:54
Kind of fun theme interpretation and platformer mixing.
here are a few bugs that I found, you still can fix it btw.!
Untitled.png
1) Fonts are overlapping
2) [Back To Menu] button doesnt working
ELBIDEV16 Oct 2019, 14:27
good job just watch out for overlapping fonts
CafeLovai
CafeLovai20 Oct 2019, 01:19
How dare you. How do you expect me to get rid of everything when the objects keep making me laugh lol. Nice game.
Bungalow21 Oct 2019, 09:51
Difficult gameplay and cute art. Awesome job!
gamefive
gamefive22 Oct 2019, 10:59
It was fun. The concept of throwing away items was good. And the concept of getting the item again was good. What is the reason for the upside down tree?
Meta-link
Meta-link22 Oct 2019, 11:16
Cool concept ! A little bit hard to understand and play, but fun.

Good job :slight_smile:
scsc22 Oct 2019, 16:15
I finished the level with -1 items. The idea and the phrases in the inventory are funny (that is, if you have time to read them), but at times it feels like you were just too lazy to optimize the experience :) The tutorial omits how you have to use mouse + the text doesn't properly fit in square, there are huge issues with physics controller (some of which I understand can be are troublesome to fix, even Unity tutorials aren't honest with themselves as they use various hotfixes :P), and the game can't be Quit without ALT+F4 when you are fullscreen and not in the menu :) Also I don't see a reason not to publish the game also using WebGL. Nevertheless, good job with the first LD game, it will be easy to avoid these mistakes next time :)
DS Nahogara
DS Nahogara24 Oct 2019, 13:36
It was a cool game! The first try was so easy and finished with -3 items :open_mouth:, sometimes you get stuck while rolling and the resolution could have more work, but overall, it was a fun experience! Great job on your first Ludum Dare game! :v:
DrCheetos
DrCheetos26 Oct 2019, 14:29
Nice look at the theme ! I was able to pass the normal level by only pressing space and D tho. all in all good one !
Alphish
Alphish26 Oct 2019, 16:30
I completed it on both normal and hard.

The troubling thing about it is that the game is apparently meant to have the player collect as few items as possible so that they can go faster, but at the same time the speed itself is more of a hindrance than the items slowdown. I guess if the player had lower zero-item speed and/or the level didn't involve falling off the screen and losing some time and/or the items slowdown was more significant, then there would be more incentive not to collect the items.

Another thing I'd suggest is not put the time limit on removing items from the inventory, but instead make clearing the inventory part of the run. In such case, the player is encouraged to go as fast as possible (not just as fast as they need to remove all items in time) and the race portion is always guaranteed to actually start with nothing.

Overall, it was a curious concept, but its execution could seriously use some rebalancing/redesign.

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