
Island Game
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
This is my first ever published game and first ever game jam submission. I have not participated in any game jams before, let alone published a game.
In this game, you start in a randomly generated island as a randomly generated character with randomly generated 8x8 textures. I am not a pixel artist, but I found that auto-generating textures leads to a much better aesthetic compared to anything that I could ever achieve manually.
You can walk around with WASD, arrow keys or xbox controller. You can cut down trees, destroy rocks or build a bridge by pressing the action key (space or xbox A button). If you stay in water too long, you will die. There is no goal in this game. Due to lack of ideas and time, this game is very primitive and lacking in many features.
This game was made using Godot engine. It's a wonderful engine that I found recently. I decided that making a game with it for a game jam would be a great way to become more experienced in using this engine. However, please don't take this project as an example of how to make a 2D game. The way I did collisions, among other things, are completely not how you're supposed to do it.
When the next Ludum Dare rolls around, I will be sure to submit something that'll hopefully be more complete and I'll probably work in a team next time, since working alone proved to be a challenge in terms of coming up with ideas for the game.
In this game, you start in a randomly generated island as a randomly generated character with randomly generated 8x8 textures. I am not a pixel artist, but I found that auto-generating textures leads to a much better aesthetic compared to anything that I could ever achieve manually.
You can walk around with WASD, arrow keys or xbox controller. You can cut down trees, destroy rocks or build a bridge by pressing the action key (space or xbox A button). If you stay in water too long, you will die. There is no goal in this game. Due to lack of ideas and time, this game is very primitive and lacking in many features.
This game was made using Godot engine. It's a wonderful engine that I found recently. I decided that making a game with it for a game jam would be a great way to become more experienced in using this engine. However, please don't take this project as an example of how to make a 2D game. The way I did collisions, among other things, are completely not how you're supposed to do it.
When the next Ludum Dare rolls around, I will be sure to submit something that'll hopefully be more complete and I'll probably work in a team next time, since working alone proved to be a challenge in terms of coming up with ideas for the game.