Story (not polished): A robot finds himself yet in another game that feel to him like nothing.A black void then shows him the path to the place where lies an answer to the question of why this game was being made...
This was my first ludum dare and game jam event ever, and I had so much fun making this game that I will definetly join the next LD event for certian.I wish I had more energy to polish the game but overall Im happy with the result. Making this game has given me a ton of coding experience and I hope I will make future games Larger and more interesting for a big audience.
Wow this was really good. Your music, mechanic, and art style all played well together giving your game a mood that then also matched well with the theme. This is an A+ game.
Loved the audio and the mood. Filling in the level by clicking objects is neat but a little repetitive (thought it fits the theme nicely). Sometimes it was tough to tell what was a solid /interact-able object and what was part of the background.
i got stuck very early on. the idea is very cool, mouse + keyboard works well sometimes it is visually not clear whats a platform and whats just background. intentional or not?
Great mood, smart game. It glitched out on me two times on the indiana jones rolling boulder bit where you are supposed to put six boulders in a pen; only half of a boulder was colored in and then the ink shooter wouldn't work. But it was still playable, I just reset it to the checkpoint twice until it worked! Finished the game and found it very charming. I also played a second time and died on the spot where I had to color in the boulder mid air and jump off of it, but it didn't take me to the previous checkpoint, but rather the one before that. Maybe I didn't stay in the last checkpoint long enough?
I like it very much, it transport me in a good mood (especially the end (no spoil)) Just have to restart 2 time the puzzle with the balls because if I active the bottom right one lastly, it's only reveal the half of it and I can't shoot anymore to reveal it, so I reveal the bottom right one first and I can keep going.
I know that problem when an object doesn't form or is half formed.The code stops at that point and you can't create anything else. Only option is to restart. Also thank you for the comment!
Great idea for a game mechanic in my opinion. Allowed some interesting puzzles, like the one with the ball heap, as well as some more "timing-skill-based" sequences with the floating balls. The music and atmosphere was amazing as the others have already said.
One thing I think could be improved: the "doors" were 1) not immediately clear to me as checkpoints and 2) I first tried to actually "enter" the checkpoint by pressing up or W as it might be the case in other games. That had me confused at first, so you could try to make that a bit clearer in some way by notifying the player that their progress had been saved.
Wish movement was a little faster, falling after jumping takes too long for my taste. I understand why you fall so slowly, but maybe a fast-fall option would be useful?
I really like the particle effect that came off of the void, and the concept was really cool! Some sections could have been more puzzle like, but the atmosphere of the game was great: the music definitely fits! Overall, this is a really good jam entry!
Neat game with good mechanics and very nice audio!
I feel that the mechanics with building blocks right before you stand on them great. It has potential, but needs a little more polishing. Sometime the wrong block materialized and it was a little to slow.
But nevertheless the game has a nice atmosphere and the graphics are also quite cool and fitting
Really nice game! Some moments were soo frustrating, like the sphere pyramid because I almost always created the small barrier first without doing it on purpose! But really nice, I'm now waiting for more levels and a Steam release :P
Oh, little depressive robot, it's not a simple platformer! The idea is good and the atmosphere is really nice. In the beginning it looks easy, but later... Puzzle with a pyramid of balls was hardest)
Nice graphic and atmosphere, it's a cute game based on a cool concept. The only issue I have is that at the start I fell because I thought that the black tree branches were platforms. Second try went better and it was really enjoyable!
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sometimes it is visually not clear whats a platform and whats just background. intentional or not?
Just have to restart 2 time the puzzle with the balls because if I active the bottom right one lastly, it's only reveal the half of it and I can't shoot anymore to reveal it, so I reveal the bottom right one first and I can keep going.
One thing I think could be improved: the "doors" were 1) not immediately clear to me as checkpoints and 2) I first tried to actually "enter" the checkpoint by pressing up or W as it might be the case in other games. That had me confused at first, so you could try to make that a bit clearer in some way by notifying the player that their progress had been saved.
I feel that the mechanics with building blocks right before you stand on them great. It has potential, but needs a little more polishing.
Sometime the wrong block materialized and it was a little to slow.
But nevertheless the game has a nice atmosphere and the graphics are also quite cool and fitting