Journey of a Drunkard

Journey of a Drunkard

This game is from ldjam.com, which is currently unavailable.
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You wake up after a long night of heavy drinking and realize you've been locked into the bar. The door isn't locked, but ends up being a bigger obstacle than it was supposed to.

The character controls can be found on the wall right next to where you start.
Supported input devices are keyboards, mouses and XBox controllers.
Other controllers might work, but may mix up the buttons.

Some abilities are only available once your character reaches a specific form. Find and drink beer to level up and consume shots and longdrinks to keep yourself from sobering.

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__Hardware requirements:__

Requires DirectX 9.0c with Shader Model 3.0 and .NetFramework 4.5.2.

We have developed this game on AMD cards and mainly rely on their feature set.
As some drivers do not fully support every feature that DirectX 9 provides, other cards may have problems rendering the game. We have experienced these kinds of problems mainly on NVidia cards.
So if you encounter a rendering problem, please do not just spam about the game being shit and not working, but give us some information about what is happening, what card you're using and error messages if you get any.



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__Troubleshooting:__

In case you have performance or physics issues, you can alter the settings.confix file in your notepad:

- Performance
- Reduce the "numAdditionalPhysicsFrames" setting down to 0 to reduce CPU usage.
- Reduce the resolutions for the solid or transparent world.
- The transparent resolution should always be smaller or equal to the solid resolution.
- Altering the transparent resolution has a far higher impact on performance than the solid one.
- Reduce the number correctly sorted transparency layers.


- Physics:
- In case you want the physics run smoother and can spare some fps, you can set the "numAdditionalPhysicsFrame" setting to a higher value. If zero, physics will be updated once per frame with a whole frame time step. Updating it more often per frame (with lower timesteps), will make the physics more accurate, but of course better physics simulation is time consuming and will result in lower fps...

The included settings file is aimed for lower middle class builds.

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Have some screenshots:

The tutorial corner.

Your soul.

Your head.

Another you.

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We used C# and our own framework (based on DirectX9) to do this.

Other tools:
- Gimp 2.8.14
- Blender 2.6.9 and 2.8

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If you encounter any bugs or similar insects feel free to contact us!

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Found a bug?
Tell us on Discord