
L.D. Noire
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
A short point and click adventure where you will uncover a dark secret by solving a murder case.
Note: Do not go fullscreen or it will break the UI composition.
Walkthrough (Warning spoilers ahead)
Chapter 1: Jerry's House
========================
!> - Leave the police station
!> - Go left and enter Jerry's house
!> - Find a small safe key in one of the books
!> - Click on painting to reveal safe
!> - Use safe key on safe to get Sam's picture and $200
!> - Examine the trash to retrieve a pack of matches
!> - Walk right and retrieve the slingshot on the floor
!> - Exit Jerry's house and go left
Chapter 2: DrinkUp Bar
======================
!> - Enter the bar and talk to the bartender
!> - Show him Sam's picture.
!> The bartender will give you an envelope for the FBI.
!> He also tells you that Sam lives next to the pharmacy.
!> - Go right and talk with the smoker.
!> - Give him the matches and you will receive a magnet.
!> - Leave the bar
Chapter 3: Irma the Fortune Teller
==================================
!> - Walk right to Irma's shop
!> - Pick up the shoelace on the floor next to the door
!> - Go talk to Irma, give her $200 to get a plastic ball
!> - Combine the ball and the slingshot to get an armed slingshot
!> - Combine the shoelace and the magnet to get a claw
!> - Head back out.
Chapter 4: The Streets
======================
!> - Head all the way to the left and find the sewers.
!> - Examine to see that there is a metal plaque inside
!> - Use the claw on the sewers to retrieve the code "76243"
!> - Walk right to the pharmacy
!> - On the building to its left, there is a ladder that can be examined.
!> - Use the armed slingshot on the ladder to get it down.
!> - Walk up the ladder to go to Sam's place.
Chapter 5: Sam's place
======================
!> - Examine the letter on the ground next to the door
!> - Walk to the right and try to use the TV. It requires a code.
!> - Use the pinpad next to the TV and enter the code "76243".
!> - You will receive a VHS tape. Use it on the TV to reveal conspiracy.
!> - Put the tape in the envelope. You will still need one more thing.
!> - Walk to the right and click on the shredded papers on the ground.
!> - Move each piece of paper in the right order to reveal the lead.
!> - The message reads "Sam, the next meeting with McFly is on the 9th at 2am. Be Careful! J."
!> - Place the lead inside the envelope and exit through the window.
!> - Walk left to the mailbox and use the envelope on the mailbox to finish the game.
Note: Do not go fullscreen or it will break the UI composition.
Walkthrough (Warning spoilers ahead)
Chapter 1: Jerry's House
========================
!> - Leave the police station
!> - Go left and enter Jerry's house
!> - Find a small safe key in one of the books
!> - Click on painting to reveal safe
!> - Use safe key on safe to get Sam's picture and $200
!> - Examine the trash to retrieve a pack of matches
!> - Walk right and retrieve the slingshot on the floor
!> - Exit Jerry's house and go left
Chapter 2: DrinkUp Bar
======================
!> - Enter the bar and talk to the bartender
!> - Show him Sam's picture.
!> The bartender will give you an envelope for the FBI.
!> He also tells you that Sam lives next to the pharmacy.
!> - Go right and talk with the smoker.
!> - Give him the matches and you will receive a magnet.
!> - Leave the bar
Chapter 3: Irma the Fortune Teller
==================================
!> - Walk right to Irma's shop
!> - Pick up the shoelace on the floor next to the door
!> - Go talk to Irma, give her $200 to get a plastic ball
!> - Combine the ball and the slingshot to get an armed slingshot
!> - Combine the shoelace and the magnet to get a claw
!> - Head back out.
Chapter 4: The Streets
======================
!> - Head all the way to the left and find the sewers.
!> - Examine to see that there is a metal plaque inside
!> - Use the claw on the sewers to retrieve the code "76243"
!> - Walk right to the pharmacy
!> - On the building to its left, there is a ladder that can be examined.
!> - Use the armed slingshot on the ladder to get it down.
!> - Walk up the ladder to go to Sam's place.
Chapter 5: Sam's place
======================
!> - Examine the letter on the ground next to the door
!> - Walk to the right and try to use the TV. It requires a code.
!> - Use the pinpad next to the TV and enter the code "76243".
!> - You will receive a VHS tape. Use it on the TV to reveal conspiracy.
!> - Put the tape in the envelope. You will still need one more thing.
!> - Walk to the right and click on the shredded papers on the ground.
!> - Move each piece of paper in the right order to reveal the lead.
!> - The message reads "Sam, the next meeting with McFly is on the 9th at 2am. Be Careful! J."
!> - Place the lead inside the envelope and exit through the window.
!> - Walk left to the mailbox and use the envelope on the mailbox to finish the game.