Lunar Layover

by hastro
Overall★★★★★★★★★★3.34
Fun★★★★★★★★★★2.74
Innovation★★★★★★★★★★3.16
Theme★★★★★★★★★★3.05
Graphics★★★★★★★★★★3.84
Audio★★★★★★★★★★3.74
Mood★★★★★★★★★★3.86
This was my first LD and first time "finishing" a project with Godot. I had a blast putting this little game together and learnt a bunch. Definitely ran out of time towards the end so I didn't get much of a chance to properly balance the game - hopefully it's passable...

Music was made with Ableton Live Lite,
Art was made in Gimp

Controls

Pretty much just point and click but you can mute the music by pressing m.

Mechanics

Since I didn't get a change to include any sort of instructions here's a brief description of how it works: The aim is to have sufficient housing for the people coming to the moon whilst sending resources you obtain back to Earth before it runs out. There are three useful classes:

The labourer who you need to build houses (two labourers for one house),

workerb.png
the engineer who you need to speed up resource shipments,

engineerb.png
the scientist who you need to speed up mining. You can request which ones you want on the next trip from Earth to the Moon.

scientistb.png

UI Example:

Selection_445.png

Some other screenshots:


Change Log


7/08/19 15:14 AEST

Change house requirement to 2 labourers instead of 3 since it was too hard.

screenshot
Tools: GIMP, Godot

Comments13

bobotast7 Oct 2019, 01:08
This is beautiful and atmospheric, but I don't totally understand what's going on. My colony keeps getting overpopulated. Even with your instructions, I'm not sure who the laborer, engineer are, etc., or what I'm looking at. But wonderful to look at and listen to, none the less.
hastroauthor7 Oct 2019, 01:43
@bobotast Thanks for the kind words and useful feedback. I've tried to improve the instructions - hope that's not against the rules.
LyghtningWither
LyghtningWither7 Oct 2019, 02:48
@hastro I believe it's not against the rules. I also couldn't understand everything, for me it was because everything was to pixelated. But the music is great!
appix
appix7 Oct 2019, 04:59
i like the feeling and art of this game, but it's hard to understand XD
AppoxGames
AppoxGames7 Oct 2019, 05:25
A little hard to understand the overall gameplay but the mood and graphics was really well made. Goodjob!
Attala
Attala7 Oct 2019, 05:32
As others have commented the game is hard to understand. I think you would have come a long way if you had "tooltips" on all UI elements. I like the premise of the game though. There is a core mechanic in here that I like :)
Adrien Dittrick
Adrien Dittrick7 Oct 2019, 11:56
So the art on this is nice, but I really didn't understand what I was doing half the time X)
onnofal
onnofal9 Oct 2019, 08:13
Well same as others I did not survive for long and agree with nice atmosphere and visuals. I basically believe that if you need to study mechanics before launching the game, it narrows your audience to only hardcore fans :) I tried and failed anyway. But anyway, if it is your first LD entry and first finished project in whatever engine or new technology, honest congratulations. It ended up pretty great.
hastroauthor9 Oct 2019, 08:18
@onnofal Yeah I agree. As others have mentioned, even just a tool tip for each button would have gone a long way I think.. Alas! Thanks for your comment :)
Pedro Rosa9 Oct 2019, 23:44
I liked the game and the art style, but you should pass for information to the player. I didn't understand what exactly every option did.
p-r
p-r10 Oct 2019, 00:22
Took me a while to understand, should have a slower population progress from the start to keep the learning curve. Otherwise cool game
Hadik
Hadik16 Oct 2019, 19:42
Few first minutes I dont now how to play your game, or whats going on, but fortunetly I understand it. Interesting idea, simple but fits to theme.

Your low res pixel art looks awesome, better then mine :)
- (+) PixelArt graphics
- (+) Soundtrack
- (-) Harder understanding (some king of image tutorial would be good :) )

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