leu

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Hi,

Left click to move and right click to fight. The targeting is a bit buggy (hitbox issues maybe) so might take a few clicks to target enemies. Basically you have to kill a few enemies (the blue knights) to enable ally spawn and activate allied towers. Killing the last enemy tower wins the game. Player or player "base" (the ship model) loses the game.

This is my first ever submission to Ludum Dare and also the first time I actually managed to make something (somewhat) playable. Its a prototype based on various Unity tutorials I found on youtube and inspired by MOBA games.

You start with nothing i.e. without any towers or allies and gain them as you kill enemies. I ended up doing a bunch of stuff I ended up not using (damage types, terrains etc) so the project is a bit bare. I was planning to add multiple terrain levels, more instructions, a simple storyline but never got around to it -- so the asset choices might seem a bit weird :). I might work more on this after the jam so I'd greatly appreciate any tips :).

Assets are from tutorials by Brackeys and Sebastien Lague, from Unity standard assets and store, and CC0 audio and model assets mostly from opengameart.org. The theme music was taken from freepd.com. All are cc0 assets afaik.
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