Lift Off

by acedio
Pick up and drop objects in strategic locations to reach the goal and proceed to the next level. My uninspired take on "Start with nothing" leaves you starting the game holding nothing :open_hands: :laughing:

Wasn't able to finish this in time, but planning on continuing work :) You can currently jump around and pick up boxes. Eventually, what you're holding will change the way your character moves.

My first jam! I didn't have the full weekend to work on this, sadly. If I'd had another 4 hours or so I probably could have finished level progression, death states, and playtested a few levels, but still would have been lacking sound and other polish. I chose to start from scratch with SDL, which meant reimplementing tilemap rendering and collision detection. That kind of stuff is fun for me, but definitely didn't make for rapid prototyping :) Maybe will try Unity next time if I want to focus more on unique game mechanics.

Definite props to the Emscripten folks. It was relatively painless to get this up and compiling there. I'm not very familiar with JavaScript, so this made it a lot easier to get running online.

Controls

Left Arrow/Right Arrow: Movement

Z: Jump

X: Grab/drop whatever is in front of you.
Tools: SDL

Comments2

TolMera
TolMera8 Oct 2019, 09:10
Hey @acedio

So I tried the game but I can't figure out the controls. Give some hints in your games description would be good if you want me to give it another go.

I totally understand the time consumed by doing collisions and stuff. Try Game Maker if you're looking for a smaller learning curve than Unity. I used it for a few compo entries, and found the pre-implemented stuff like collision detection, A-Start pathing etc really helpful.
Acedioauthor8 Oct 2019, 16:37
@tolmera, thanks for the feedback! Good call on including control information :laughing: Added it to the description!
Found a bug?
Tell us on Discord